Background: Over the last year I've burned through several online courses learning how to convert my first game to Unity. The first version was in a Lua game dev solution that was pretty cool, but I wanted to switch to something that had more. More support, more plugins, more assets, more extensibility, etc.<p>I've learned a lot of lessons since then, including a pretty powerful one over the last couple of weeks.<p>On to a new path now. My focus is on hypercasual and simple, mostly 2-D games. So now I'm looking at Godot and Defold. Godot looks great, and has a lot of info (tutorials, commercial courses, assets, etc.), but I probably won't be doing 3-D any time soon. But when I looked at Defold, a couple of things caught my eye, and ONE THING in particular has piqued my interest as a small dev-shop. That one thing was contained in these two statements:<p>"Zero-config cloud build for native code"<p>followed by:<p>"No need for Xcode or Android Studio for mobile deployment!"<p>So wait a sec. I don't have to futz around anymore with XCode? For me that is the single biggest selling point in the entire feature list.<p>Now I am curious. Before I commit to switching, does anyone know if there are other capable game engines/frameworks that allow building for multiple targets (including iOS and Android) that don't require me to use Xcode, Android Studio, and multiple machines?<p>Because for my own small shop and dev flow, that would be a game changer.