TE
TechEcho
Home24h TopNewestBestAskShowJobs
GitHubTwitter
Home

TechEcho

A tech news platform built with Next.js, providing global tech news and discussions.

GitHubTwitter

Home

HomeNewestBestAskShowJobs

Resources

HackerNews APIOriginal HackerNewsNext.js

© 2025 TechEcho. All rights reserved.

Ask HN: My game dev journey: forced evolution

1 pointsby code_Whispererover 1 year ago
Background: Over the last year I&#x27;ve burned through several online courses learning how to convert my first game to Unity. The first version was in a Lua game dev solution that was pretty cool, but I wanted to switch to something that had more. More support, more plugins, more assets, more extensibility, etc.<p>I&#x27;ve learned a lot of lessons since then, including a pretty powerful one over the last couple of weeks.<p>On to a new path now. My focus is on hypercasual and simple, mostly 2-D games. So now I&#x27;m looking at Godot and Defold. Godot looks great, and has a lot of info (tutorials, commercial courses, assets, etc.), but I probably won&#x27;t be doing 3-D any time soon. But when I looked at Defold, a couple of things caught my eye, and ONE THING in particular has piqued my interest as a small dev-shop. That one thing was contained in these two statements:<p>&quot;Zero-config cloud build for native code&quot;<p>followed by:<p>&quot;No need for Xcode or Android Studio for mobile deployment!&quot;<p>So wait a sec. I don&#x27;t have to futz around anymore with XCode? For me that is the single biggest selling point in the entire feature list.<p>Now I am curious. Before I commit to switching, does anyone know if there are other capable game engines&#x2F;frameworks that allow building for multiple targets (including iOS and Android) that don&#x27;t require me to use Xcode, Android Studio, and multiple machines?<p>Because for my own small shop and dev flow, that would be a game changer.

no comments

no comments