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I open-sourced Even the Ocean

92 pointsby generichumanover 1 year ago

6 comments

seagaiaover 1 year ago
Thanks for sharing this! This is the programmer&#x2F;co-developer Melos (posting from my ancient college-era HN account...)<p>As other comments point out, yeah this is technically NOT Open Source, but other terms don&#x27;t communicate the intent as quickly at a glance (I would argue the general understanding of the term would include Even the Ocean&#x2F;Anodyne&#x27;s repositories)... and as someone mentions, it&#x27;s basically a &quot;come on, we&#x27;re two people, don&#x27;t screw us&quot; License that&#x27;s otherwise pretty generous, and the license does distinguish the repos from Open Source (tm).
otachackover 1 year ago
Seeing as the license is derived from VVVVV&#x27;s I was interested in comparing comments so far to a similar one there: <a href="https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=22011655">https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=22011655</a><p>I very much enjoy Melos and Marina&#x27;s games. &quot;Anodyne 2&quot; is a must play to anyone who loved the Zelda series as it&#x27;s a mishmash of 3D N64 gameplay with over the head 2D dungeoning. It has such uniqueness and strangeness that I still remember it years later.<p>&quot;Even the Ocean&quot; was also memorable to me. It is not the masterpiece A2 was IMO but the issues held weight. And having an unconventional protagonist in terms of body type, ethnicity, and sexual orientation was so novel at the time to me.<p>Thanks for opening the source code! I know HN members will be super critical as to &quot;Oh this isn&#x27;t Open Source&quot; but you have the licenses available for review and that&#x27;s where it really matters. The fact that the code is out there for review is a huge step and I hope more devs do it as it&#x27;s a form of historical preservation in my eyes.
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ramesh31over 1 year ago
I think the biggest culture shock to me that occurred while getting into game development for the first time was seeing how vastly opposite the embrace of open source is versus the web world. I mean I get it, games are often based on some &quot;secret sauce&quot; that developers don&#x27;t want to give up or something, or maybe it&#x27;s the licensing deals from publishers that cause this. But up until the ubiquity of Unreal&#x2F;Unity in the last few years, game dev has been an almost strictly closed source affair it seemed. Every single third party tool or library seems to have some kind of licensing fee involved.
butzover 1 year ago
Now that&#x27;s a great way to make sure that your game will keep working in the future. Some interested devs will be required to port it to future platforms, but, hey, those devs just keep appearing somehow, look at Wipeout rewrite.
seanclaytonover 1 year ago
From the repo&#x27;s License [0]:<p>&gt; This is NOT an Open Source license<p>I think it&#x27;s fair to say this is not an open source project, but instead has the source available for viewing and restricts who can compile and distribute it or not.<p>[0]: <a href="https:&#x2F;&#x2F;github.com&#x2F;analgesicproductions&#x2F;Even-The-Ocean-Open-Source&#x2F;blob&#x2F;5e7202e6fdf35e7847fc7218cce716c05b2dd77d&#x2F;License.md">https:&#x2F;&#x2F;github.com&#x2F;analgesicproductions&#x2F;Even-The-Ocean-Open-...</a>
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jrm4over 1 year ago
I&#x27;m curious as to whether the creator here is purposefully being disingenous, or simply deeply misunderstands what &quot;open source&quot; means?
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