Tangentially related but what's the name of the style that this website uses? I see it a lot recently. It's kind of retro-Y2K, it's got icons with big thick lines, lots of movement (spinning elements, tickers), a wide title font, background blurring on fixed elements and lots of gradients.
Very impressive! I suspect I'm not alone among the HN crowd in being curious to know how this AI works; I presume it is some kind of ANN?<p>It's clearly not perfect when compared to rigging and skinning by a skilled artist, but it's pretty good. As someone who has done a large amount of 3D computer graphics myself, I think one would need close to a year of experience to be able to consistently produce something as good as what this tool can.
This is an interesting application, too bad the pricing model sucks. "$0/month (+ usage fees)". What are you, Comcast?<p>Does anyone know about open models that do the same thing?
Questions:<p>- Can you specify a skeleton, so you can use existing animations?<p>- If the mesh needs triangles subdivided near joints to get smooth bends, will the system add them.
I'll be curious how it compares to mixamo's auto rigging. How does it perform on humanoid models? Seems from the marketing the focus is on non-humanoids.
I see you have unreal support and an unreal plugin. Does that mean you actually rig humans/humanoids to the specific unreal mannequin skeleton?<p>I'm going to assume you don't since that would be more work, but regardless this looks very impressive.
This is great...How hard would it be to port a model to Godot....just getting started with hobby game development and this might solve one of my issues
Little suggestion for your website.<p>On <a href="https://app.anything.world/animation-rigging" rel="nofollow noreferrer">https://app.anything.world/animation-rigging</a> the 3D background is really smooth once it loads, but that takes a while on slower networks/CPUs. It might be worth a adding little CSS loading indicator before the script so that people know that something is coming!
Okay I’ll admit this is super cool- I like what AI art generation has been doing for the game/animation hobbyist, and as someone who sucks at 3D modeling and sculpting I’ve been hopeful it’ll come to the 3D model space. This rigging if it works good will be a step in the right direction.
Unrelated, but there’s a gnarly CSS bug on your menu that causes the weirdest behavior on iOS. The native scroll bar appears much taller than it should be and visibly reacts to scrolling, but the content on the page does not (so I can’t reach the bottom of the menu).<p>Might be a fixed parent element missing `overflow-y: none;` but the lack of devtools on mobile means I can’t check (even more tangentially, if anyone knows a way to access something like devtools in iOS, I would be thrilled to hear about it).