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It's time to level up headphone tech

129 pointsby chrmauryabout 13 years ago

15 comments

djlocheabout 13 years ago
While I agree with the general sentiment expressed (people buy poor quality headphones that leak music and proceed to seemingly obliviously blast their music for all to hear), please consider investigating higher quality headphones &#38; their tech.<p>From a well known audiophile guide to headphones:<p>"In general it's best to avoid products made by Skullcandy, Bose, Beats, or Monster unless otherwise specified...These companies spend a lot of money on advertising and looks rather than quality. That isn't to say these companies haven't put out headphones worth buying, the Monster Turbine Coppers are actually fantastic IEMs, it's just that a lot of the time you're paying a premium for the name."<p>The same guide recommends the following in the $300-500 budget range: IEMs: Westone UM3X, Sennheiser IE8, Shure SE535, Audio Technica CK100<p>Open: Sennheiser HD600, Sony MDR-SA5000, AKG K601, Sennheiser HD650<p>Closed: Audio Technica ATH-ES10, Denon D5000, Ultrasone Pro 900<p>Box stores like Best Buy are consumer goods stores. If you want to buy a mid or high end DSLR, you won't find it inside a Best Buy location. If you want to buy mid or high end headphones, you won't find them inside a Best Buy location. If you want to buy a mid to high end computer monitor, you won't find it inside a Best Buy location. I suspect this is true for many, many niches.
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jcampbell1about 13 years ago
The "beats phenomenon" is a fashion thing, not an audio tech thing. People pay $400 for beats because it makes them look cool and shows they are not poor. Much like a Rolex is not about telling time.<p>I think there is a market for headphone tech, but I would look to the market for Bose noise-canceling headphones as a proxy, not beats.
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Anechoicabout 13 years ago
<i>Existing hearing aids have directional microphones, can distinguish between talking and background noise</i><p>Not very well - they can perform well enough to make speech intelligible (and it doesn't take much, human hearing is geared toward recognizing patterns) but the quality is fairly low. That's fine for hearing aids, because low-quality intelligibility is better than no intelligibility, but the technology is nowhere near ready for the quality that consumers with normal hearing would expect.<p>This might make a decent research project for the MIT Media Lab or Fraunhofer Institute, but it's an idea that's a long way from being ready for primetime.
skybrianabout 13 years ago
I got a fairly advanced hearing aid recently and originally thought they might be useful for listening to music too, like a good pair of headphones. This turns out not to be the case. Hearing aids don't have any bass. When listening to music, the best thing I've found is to use a regular speaker system along with hearing aids that allow some sound to go through them (the earpiece should have a reasonably large vent hole, rather than acting more like an earplug). Also, the DSP algorithms are tuned for speech so I got mine programmed with a "music mode", which turns most of that off for listening to music.<p>There are other limitations - the hearing aids don't support bluetooth directly (the antennas are too weak). Instead you have to use a streamer where the antenna is built into the lanyard that goes around your neck, and the quality is suitable for voice only. Since I don't make phone calls much, bluetooth support turned out not to be worth the trouble.<p>Don't get me wrong - the tech is pretty interesting, and I'd love to be able to program the DSP. But you need to know about the limitations when extrapolating.
JonnieCacheabout 13 years ago
Sound leakage is an inevitable consequence of good sound quality. Put simply, those excess soundwaves ultimately have to go somewhere, and it's a choice between jettisoning them into the environment and annoying people, trying to absorb them in the body of the headphone and losing quality, or trying to produce less of them in the first place, also losing quality.<p>Very cheap headphones leak sound because they are very cheap and their designers and users don't care either way. Expensive, $500+ headphones leak sound because they are meant to be used in a music production context as a substitute for a $1000+ set of speakers, where one doesn't care about leakage.<p>If you are walking around campus, sitting on a train or generally doing anything except sitting in a chair with your eyes closed then it is pointless buying a very very expensive set of headphones because your physical movement and the input from your other senses will influence your perception of the music to an extent greater than the noise floor of the less expensive headphones you could've bought.<p>To be honest, headphones schmedphones. High quality monitor speakers are more exciting. There's a limit to what you can achieve with those tiny drivers. Far better to covet things such as this:<p><a href="http://www.genelec.com/products/main-monitors/1036a/" rel="nofollow">http://www.genelec.com/products/main-monitors/1036a/</a><p>Flat response from 19-22000hz at 136db. Oh dear.<p>If £20,000 is a bit much for you, consider something like this:<p><a href="http://www.adam-audio.com/en/pro-audio/products/a8x/description" rel="nofollow">http://www.adam-audio.com/en/pro-audio/products/a8x/descript...</a>
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shabbleabout 13 years ago
This is something I've put a lot of thought into over the last couple of years, but I've never gotten around to figuring out an actual model or design.<p>My basic premises are:<p>* hearing aids are commonly moulded to fit the individual, and thus have exceptionally good noise rejection.<p>* They are designed to be worn for long periods of time without discomfort.<p>* The ability to selectively attenuate/amplify certain signals would be very useful.<p>* Being able to pre-process incoming audio would be extremely useful for suppressing transients (say, gunfire, nearby aircraft, roadworks) to protect the user.<p>* A phased microphone array could be used to provide directional selectivity, and to determine and recreate the position of the original source.<p>* You can transparently mix other signals into your normal hearing, such as music, phone calls, games, etc.<p>In terms of tech, there's really 3 things to figure out:<p>1. Can you achieve good isolation (external noise attenuation) whilst providing high quality audio playback? Ideally the quality would be indistinguishable from not wearing them, but physics might disagree.<p>2. Can you build a relatively compact microphone array with positional discrimination capabilities at or beyond the human ear?<p>3. Can you build a DSP with the necessary discriminator/transient suppression/mixing capabilities within a realistic power/space/heat budget?<p>4. Can you build the whole thing into a per-ear unit or headphone unit, with wireless links to some sort of controller, plus sources for input (e.g. a phone or music player)<p>5. Can you make money out of it? (Given how useful it could be to especially police/military, I'm going to go with 'yes')
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zacharypinterabout 13 years ago
Yes! Thanks for the post.<p>I really enjoy scifi books that focus on how technology can integrate and augment the human body. Though these books often talk of brain implants and genetic modification, the path to that destination (if we do achieve it) will almost certainly start with non-invasive versions.<p>I think that smartphones with ubiquitous internet and gps were the first big step in this direction. Some of the next steps will be discrete/invisible headphones that we can always be wearing, glasses/contact lenses with a display, and (hopefully) some sort of easy input method that doesn't require talking out loud or looking at a screen. Combine this with the ability to record and search our entire lives (if we so choose) in addition to the internet and we're 90% there with easily foreseeable technology.
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netikabout 13 years ago
Ultimate ears UE-7 IEMs, custom molded to the listener have excellent noise rejection and eliminate the need for any sort of noise-cancelling microphone/DSP hardware as they're molded to your ears and block out the world.<p>If you want to do mastering with IEMs, the UE Reference monitors were developed with Columbia studios and are extremely accurate.<p>Forgive the fact that UE was bought by Logitech, who manufactures less than stellar user interface devices. Ultimate Ears are amazing.<p>I'm not even sure what the poster is looking for here. Simple physics get in the way of most of the lower cost designs. You can't block out the world without a proper fit (molds), you can't pack a ton of circuitry into the IEMs without size being a factor, and it requires tuning and alignment to make these devices accurate.<p>There's a reason why UE's are expensive - Someone has to hand build and align them. It's worth it.<p><a href="http://blog.logitech.com/2009/06/11/behind-the-scenes-ultimate-ears-custom-in-ear-monitors-lab/" rel="nofollow">http://blog.logitech.com/2009/06/11/behind-the-scenes-ultima...</a>
morschabout 13 years ago
I'm not sure headphone tech is in need of levelling up, or what the auther thinks is: "Existing hearing aides have directional microphones, can distinguish between talking and background noise, and connect pretty seamlessly with other devices."<p>What good is a directional microphone and why (and lacking a microphone, how?) would a headphone distinguish between voices and background noise? My headphone already connects seamlessly using an ubiquitous connector. It's wired, yes, but bluetooth options do exist and I'm quite happy not having another battery to worry about.<p>As far as I know, there is already some crossover between in-ear headphone and hearing aid technology. Excellent in-ear phones are available for less than 100 USD. Some people don't know of them, some people don't want to spend more than 20 bucks, some people prefer over/on-the-ears.
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ChuckMcMabout 13 years ago
I have wondered about this as well. Certainly the combination of an in-ear device and some external sensors would be killer at parties. Look at someone and tap your ear, they get a ping that you'd like to chat with them and you enable a conversation.<p>For the UX folks it would be interesting to design a chat UI where the inputs might be things like head tilt, nods, shakes, taps, and voice.<p>The smarts don't have to be in the hearing aid either. My phone and my tablet can be the 'processing' power with the WiFi/4G connection.
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darkaneabout 13 years ago
I recall President Laporte doing an interview at CES with a company producing headphones that already perform this functionality, and then some. I can't recall the name at the moment (CES was basically 85% headphones, too many to recall), but I know the TWiT CES coverage is up on the YouTubes for anyone less lazy than I.
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soundlababout 13 years ago
Phonak has done a good job of balancing hearing aid business with Assisted Listening platforms, including an iCom system for TV.<p><a href="http://www.phonak.com/com/b2c/en/products/accessories/communication/icom/overview.html" rel="nofollow">http://www.phonak.com/com/b2c/en/products/accessories/commun...</a>
PagingCraigabout 13 years ago
Aren't there plenty of very good headphones out there already? Just look at an Audiophile forum (and they won't be recommending Beats. That's just marketing/hype/stupidity).
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diegoabout 13 years ago
I have a pair of Shure SE535 earphones and they are fantastic. Perhaps the ergonomics could be improved, but I cannot imagine how the audio quality could be better.
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bborudabout 13 years ago
not to mention that if I can get "hearing aids" made for music but still looking like hearing aids I can look confused and yell "HUH!?" every time someone I don't want to talk to says something to me.