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The Interface of Kai Krause's Software (2003)

319 pointsby rbinvover 1 year ago

34 comments

virtualritzover 1 year ago
I visited Kai in the castle he bought after moving back to Germany and renamed to the &#x27;Byteburg&#x27;. I think this was around 2001.<p>Kai was hosting pitch nights for startup ideas for young people; but really anyone was welcome.<p>Apart from Kai there was his buddy, Uwe Maurer, and two &#x27;staff&#x27; guys who were kinda running things in the castle. I.e. upkeep, cooking&#x2F;food and beverages.<p>Kai was just all over everyone, running around with a little tablet serving nibbles and making sure everyone always had a fresh beer.<p>A kind, humble and deeply interesting person.<p>There was chit-chat and board games (mostly strategy stuff like Go &amp; co) before the night deteriorated and we went to the castle&#x27;s cellar for pool and foosball; until the early morning hours.<p>An untold story relayed to me first hand, that night, is how KPT got so popular.<p>No one knew what a Photoshop plugin to make fancy procedural patterns etc. was useful for. Certainly there was the crowd of people doing flyers for techno clubs&#x2F;parties; but that was a tiny minority.<p>Sales were meh. The story goes that Uwe hired a bunch of students that phone-bombed all major US department stores and chains that were selling software at the time.<p>They pretended they were all studying graphic design and needed KPT &quot;for their assignments&quot;.<p>After that sales started rolling in.<p>This was relayed to me as more or less the &quot;founding myth&quot; of what later became Meta Creations.
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TheOtherHobbesover 1 year ago
Points for trying to do something different, but 30 years later these look rather cute and twee. Definitely part of that late 90s bright-colours-and-glass OMG Internet aesthetic, which was a kind of digital tie dye movement that eventually faded into Aqua on MacOS and the glass themes in Windows.<p>There was a period in the mid 90s when the Kai Page Curl effect was <i>everywhere</i>.<p>I spent some time with various versions of Bryce. It was good for entry-level 3D, but in the same way that everything made with KPT looked obviously KPT-ish, everything made with Bryce looked obviously Bryce-ish.<p>It was all fractal mountains, planets, mysterious floating orbs, alien seascapes, lurid sunsets, and the occasional detailed tree if you had a couple of days of render time to spare.<p>You were always clicking around in KaiSpace.<p>There was no way out.
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rbinvover 1 year ago
Here are a few 90s videos with&#x2F;about Kai Krause that I feel captured the zeitgeist of the time:<p>Kai Krause Interview (1996): <a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=U0Qie-kP3Lk">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=U0Qie-kP3Lk</a><p>KPT Bryce 1.0 with John Dvorak and Kai Krause: <a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=MY8GPU5osx4">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=MY8GPU5osx4</a><p>&quot;The Program&quot;: <a href="https:&#x2F;&#x2F;youtu.be&#x2F;ZGLjPYgs8bg" rel="nofollow noreferrer">https:&#x2F;&#x2F;youtu.be&#x2F;ZGLjPYgs8bg</a><p>Kai Krause at TED8: <a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=z0rw2LGHnCA">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=z0rw2LGHnCA</a><p>His website is worth a visit, too: <a href="http:&#x2F;&#x2F;kai.sub.blue&#x2F;" rel="nofollow noreferrer">http:&#x2F;&#x2F;kai.sub.blue&#x2F;</a>
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dark-starover 1 year ago
I remember using these tools, and I also remember the terrible user interface.<p>It definitely felt more like a piece of art than something you are supposed to work&#x2F;interact with. Nice to lok at and good for an initial &quot;Wow!&quot; effect, but not really usable for more than 5 minutes.<p>I wasn&#x27;t aware of all those design decisions that whent into Kai&#x27;s tools, and quite frankly, I&#x27;m amazed because when you actually used it, it just felt clunky and badly put together.<p>Similar to some of these &quot;cool&quot; MP3 players that existed back then (Sonique and whatever their names were)
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jonahover 1 year ago
[I worked at MetaCreations in the latter years.]<p>They definitely did some amazing stuff and had world-class engineers. It&#x27;s been fun to see where they&#x27;ve all gone since - you all are probably using some of their subsequent work in your day-to-day. ;)<p>A couple first- and second-hand anecdotes:<p>(Remember, this was back in the day of software being distributed on CD.)<p>I was flying back a conference in the Bay Area and we took a detour over to the office in Scotts Valley to pick up the &quot;Gold Master&quot; CD-R for the latest release of one of our products to hand-carry back to Santa Barbara, there a co-worker met me at the airport and drove the CD to the pressing facility in Los Angeles so we could get them duplicated and packaged in time for the release. (For a junior employee at the time, that was pretty fun.<p>Engineering was down to the wire on the next release of KPT and one of the algorithms folks came up with one more function and IM&#x27;d the code to the app team who dropped it in as another option in a list minutes before doing the final build.<p>Intel sent us pre-release Pentium III hardware so we could optimize our apps for their new instruction set.
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hermitcrabover 1 year ago
A graphic designer friend showed me Kai&#x27;s Power Tools years ago. As a software engineer I found the GUI quite offensive in the way it seemed to gratuitiously ignore all the platform conventions. But my graphic designer friend loved it, and he was the intended customer, not me.
pixelgeekover 1 year ago
I, showing my age, joined Compuserve for the sole purpose of getting to download all of the Kai&#x27;s Power Tools documents. Our local group of pixelweasels had a few of them but not all of them.<p>When the KPT plugins were released they were quite divisive. Most people just looked at the UI and thought that they were toys. Once you understood the way the plugins flowed you realised that they were &quot;toys&quot; but in a very critical sense. They allowed you to create visuals that were done through an iterative visual process. The Ui was a visual inspiration to let your mind out of the confines of a computer screen and just enjoy and play until you made something wonderful.<p>His plugins also helped make a market for other companies like Alien Skin Software [1] (now called Exposure) and their Eye Candy series of plugins.<p>I wish there were tools today that had the same sort of power and create the same visceral joy of creation while you used them.<p>[1] <a href="https:&#x2F;&#x2F;exposure.software&#x2F;eyecandy&#x2F;" rel="nofollow noreferrer">https:&#x2F;&#x2F;exposure.software&#x2F;eyecandy&#x2F;</a>
gdubsover 1 year ago
Very fond memories for that particular moment in software. Another company in a similar space was Xaos Tools. I was too young to have access to an SGI, but I somehow or another got hold of a promotional VHS tape of theirs. Sadly, I can&#x27;t find much online. But they were kind of a high-end version of the Kai tools geared towards film and TV animation. Kai&#x27;s interfaces were on a different level from everyone else&#x27;s, but Xaos had some similar vibes along the lines of surrealistic effects. Lawnmower Man apparently used a bunch of their apps.<p><a href="http:&#x2F;&#x2F;www.aaronjamesrogers.com&#x2F;misc&#x2F;hotmix16&#x2F;vendors&#x2F;xaostools&#x2F;pan&#x2F;pan.html" rel="nofollow noreferrer">http:&#x2F;&#x2F;www.aaronjamesrogers.com&#x2F;misc&#x2F;hotmix16&#x2F;vendors&#x2F;xaosto...</a> <a href="https:&#x2F;&#x2F;ohiostate.pressbooks.pub&#x2F;graphicshistory&#x2F;chapter&#x2F;11-6-rhythm-and-hues-xaos&#x2F;" rel="nofollow noreferrer">https:&#x2F;&#x2F;ohiostate.pressbooks.pub&#x2F;graphicshistory&#x2F;chapter&#x2F;11-...</a>
sreekotayover 1 year ago
Was a graphics and lead app engineer on many of the Kai line of products at the time.<p>So much fun. And polarizing for sure - but more fans than detractors, and the business didn&#x27;t fail because of lack of interest. Way more sordid&#x2F;gossip-y and sad unfortunately.
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mwcampbellover 1 year ago
Joel Spolsky was critical of Kai&#x27;s UI:<p><a href="https:&#x2F;&#x2F;www.joelonsoftware.com&#x2F;2000&#x2F;04&#x2F;22&#x2F;consistency-and-other-hobgoblins&#x2F;" rel="nofollow noreferrer">https:&#x2F;&#x2F;www.joelonsoftware.com&#x2F;2000&#x2F;04&#x2F;22&#x2F;consistency-and-ot...</a><p>I&#x27;m reminded of that today because that article was the one place that I read about Kai&#x27;s software before today.
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chewxyover 1 year ago
Oh what a trip down memory lane. Software of that era had really interesting UI and UX. I made a winamp skin that was a blob (of my face, or perhaps my dad&#x27;s) after using Kai&#x27;s Power Goo.
ChrisMarshallNYover 1 year ago
I always thought his stuff was awesome.<p>However, it was damn near unusable, and ate resources like a starving wolf.<p>I write about it, here: <a href="https:&#x2F;&#x2F;littlegreenviper.com&#x2F;miscellany&#x2F;the-road-most-traveled-by&#x2F;#mistakes" rel="nofollow noreferrer">https:&#x2F;&#x2F;littlegreenviper.com&#x2F;miscellany&#x2F;the-road-most-travel...</a>
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marbanover 1 year ago
GOO was really fun, especially when you used a Logitech ScanMan the pictures were already smudged before you even loaded them in the actual app.
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harelover 1 year ago
KPT was a slice of my late teen years, and a staple of the psychedelic trance scene. From party flyers to pretty much anything psychedelic.
neilkover 1 year ago
You may laugh at how weird this is, but there is one thing that came out of the Kai Krause aesthetic that is everywhere today: buttons that light up on mouseover.<p>I have a distinct memory of him announcing this unfamiliar idea as &quot;slightly ahead of the Mac UI&quot;.<p>In the mid-90s, I think most of us working with tech still thought in terms of a monochrome bitmapped interface. To apply a transformation to an already highly styled button, just to indicate it was clickable? It seemed like a huge waste of computing resources.<p>In Kai&#x27;s UIs, light-up-on-mouseover was more of a necessity since nothing followed UI guidelines - you had to discover what was even clickable. For modern UIs it&#x27;s more subtle; you may have already guessed what was clickable, but the UI feels a bit more alive and active, and it helps teach some UI paradigms.<p>Now, of course, we have the opposite problem: the hover action doesn&#x27;t exist on touch platforms so it&#x27;s being slowly forgotten.
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silviotover 1 year ago
I remember spending a lot of time on these tools in my teen years. I&#x27;d love to revive them in some emulator.
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jonahover 1 year ago
And if you want to see how graphics work was done in Photoshop &quot;back in the day&quot; before layers and all that fancy nonsense, be sure to peruse the Kai’s Power Tips &amp; Tricks archive of his graphics posts on AOL:<p><a href="https:&#x2F;&#x2F;mprove.de&#x2F;script&#x2F;90&#x2F;KPT&#x2F;index.html" rel="nofollow noreferrer">https:&#x2F;&#x2F;mprove.de&#x2F;script&#x2F;90&#x2F;KPT&#x2F;index.html</a>
solarkraftover 1 year ago
It feels weird that Kai was born where I live, but went elsewhere to pursue his software&#x2F;entrepreneurial goals.<p>Maybe he could&#x27;ve built up a (more vibrant) software scene here, but it was probably easier to join an already-in-place one in the US.<p>Access to capital, market and partners are definitely good arguments. I wonder how tilted the situation is nowadays, it feels to me like it has gotten a lot better.
devinover 1 year ago
As a young kid I remember my dad in an AOL chat room chatting with Kai. We had KPT Bryce, Kai&#x27;s Power Goo, etc. I loved those programs, but KPT Bryce is probably what I spent the most time with. I would just sit and stare at the antialiasing passes, making minor tweaks. As a kid it felt oddly intuitive in a way that I can&#x27;t say I&#x27;ve experienced with most modern software. There was also a sense of discovery where you&#x27;d kind of dream about how the wireframes on the screen would be painted once you&#x27;d selected various textures and lighting effects to be applied.<p>One piece of software that most may not be familiar with which I see as very related to Kai&#x27;s work is U&amp;I software&#x27;s MetaSynth. The UI feels similar to Kai&#x27;s UIs, and it is unlike any other sound design tool I&#x27;ve ever used. I believe Eric Wenger of U&amp;I is a MetaCreations fellow and also worked on KPT Bryce way back in the early days.
jfbover 1 year ago
I wish I could load Bryce up on a modern machine. I wasted so many hours on building and rendering crazy landscapes, just because.
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drbawbover 1 year ago
Holy crap. Seeing Kai&#x27;s Super GOO sure takes me back. I used to vandalize the family scrapbook w&#x2F; that program. One of the edits (in which I made my little sister appear _very bald_) still stands as a sibling in-joke to this day.
eloopover 1 year ago
I think his software was a work of art, distinct from a tool for making art. As Rich Hickey pointed out &quot;Simple is often erroneously mistaken for easy.&quot;
jonahover 1 year ago
MetaCreations had product called MetaStream which was an early 3D technology for the web. It&#x27;s logo (ca. 1999)[1] looks interestingly similar to another more recent Meta&#x27;s logo. ;)<p>[1] <a href="https:&#x2F;&#x2F;imgur.com&#x2F;a&#x2F;FnGz2Gl" rel="nofollow noreferrer">https:&#x2F;&#x2F;imgur.com&#x2F;a&#x2F;FnGz2Gl</a><p>MetaStream had a some really neat features like progressive enhancement too.
Agingcoderover 1 year ago
Wow -<p>1.it’s one of these things you didn’t know you still remembered<p>2. I never realized that KPT Bryce was Kai’s Power Tools !
irrationalover 1 year ago
Wow this is taking me back. I loved using these tools in the late 90s. Especially Bryce. I kept planning on making a MYST like game using Bryce images, but never got around to it. What is the equivalent of Bryce today?
ur-whaleover 1 year ago
I used these, or tried to. The UX was beautiful, but it was unusable. All form no function. A properly put together UX should solve the latter, and if the former can also be incorporate, all the better.
DonHopkinsover 1 year ago
My earlier post about Kai Kraus:<p><a href="https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=27288454">https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=27288454</a><p>DonHopkins on May 26, 2021 | parent | context | favorite | on: Use native context menus on Mac OS<p>Love him or hate him (and I do both), Kai was all about cultivating his adulating cult of personality and dazzling everyone with his totally unique breathtakingly beautiful bespoke UIs! How can you possibly begrudge him and his fans of that simple pleasure? ;)<p>In the modest liner notes of one of the KPT CDROMS, Kai wrote a charming rambling story about how he was once passing through airport security, and the guard immediately recognized him as the User Interface Rock Star that he was: the guy who made Kai Power Tools and Power Goo and Bryce!<p>Kai&#x27;s Power Goo - Classic &#x27;90s Funware! [LGR Retrospective]:<p><a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=xt06OSIQ0PE">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=xt06OSIQ0PE</a><p>&gt;Revisiting the mid 1990s to explore the world of gooey image manipulation from MetaTools! Kai Krause worked on some fantastically influential user interfaces too, so let&#x27;s dive into all of it.<p>&gt;&quot;Now if you&#x27;re like me, you must be thinking, ok, this is all well and good, sure, but who the heck is Kai? His name&#x27;s on everything, so he must be special. OH HE IS! Say hello to Kai Krause. Embrace his gaze! He is an absolute legend in certain circles, not just for his software contributions, but his overall life story.&quot; [...]<p>&gt;&quot;... and now owns and resides in the 1000 year old tower near Rieneck Castle in Germany that he calls Byteburg. Oh, and along the way, he found time to work on software milestones like Poser, Bryce, Kai&#x27;s Power Tools, and Kai&#x27;s Super Goo, propagating what he called &quot;Padded Cell&quot; graphical interface design. &quot;The interface is also, I call it the &#x27;Padded Cell&#x27;. You just can&#x27;t hurt yourself.&quot; -Kai<p>But all in all, it&#x27;s a good thing for humanity that Kai said &quot;Nein!&quot; to Apple&#x27;s offer to help them redesign their UI:<p><a href="http:&#x2F;&#x2F;www.vintageapplemac.com&#x2F;files&#x2F;misc&#x2F;MacWorld_UK_Feb_2000.pdf" rel="nofollow noreferrer">http:&#x2F;&#x2F;www.vintageapplemac.com&#x2F;files&#x2F;misc&#x2F;MacWorld_UK_Feb_20...</a><p>&gt;read me first, Simon Jary, editor-in-chief, MacWorld, February 2000, page 5:<p>&gt;When graphics guru Kai Krause was in his heyday, he once revealed to me that Apple had asked him to help redesign the Mac&#x27;s interface. It was one of old Apple&#x27;s very few pieces of good luck that Kai said &quot;nein&quot;<p>&gt;At the time, Kai was king of the weird interface - Bryce, KPT and Goo were all decidedly odd, leaving users with lumps of spherical rock to swivel, and glowing orbs to fiddle with just to save a simple file. Kai&#x27;s interface were fun, in a Crystal Maze kind of way. He did show me one possible interface, where the desktop metaphor was adapted to have more sophisticated layers - basically, it was the standard desktop but with no filing cabinet and all your folders and documents strewn over your screen as if you&#x27;d just turned on a fan to full blast and aimed it at your neatly stacked paperwork.<p>The Interface of Kai Krause’s Software:<p><a href="https:&#x2F;&#x2F;mprove.de&#x2F;script&#x2F;99&#x2F;kai&#x2F;index.html" rel="nofollow noreferrer">https:&#x2F;&#x2F;mprove.de&#x2F;script&#x2F;99&#x2F;kai&#x2F;index.html</a><p>&gt;Bruce “Tog” Tognazzini writes about Kansei Engineering:<p>&gt;»Since the year A.D. 618 the Japanese have been creating beautiful Zen gardens, environments of harmony designed to instill in their users a sense of serenity and peace. […] Every rock and tree is thoughtfully placed in patterns that are at once random and yet teeming with order. Rocks are not just strewn about; they are carefully arranged in odd-numbered groupings and sunk into the ground to give the illusion of age and stability. Waterfalls are not simply lined with interesting rocks; they are tuned to create just the right burble and plop. […]<p>&gt;Kansei speakes to a totality of experience: colors, sounds, shapes, tactile sensations, and kinesthesia, as well as the personality and consistency of interactions.« [Tog96, pp. 171]<p>&gt;Then Tog comes to software design:<p>&gt;»Where does kansei start? Not with the hardware. Not with the software either. Kansei starts with attitude, as does quality. The original Xerox Star team had it. So did the Lisa team, and the Mac team after. All were dedicated to building a single, tightly integrated environment – a totality of experience. […]<p>&gt;KPT Convolver […] is a marvelous example of kansei design. It replaces the extensive lineup of filters that graphic designers traditionally grapple with when using such tools as Photoshop with a simple, integrated, harmonious environment.<p>&gt;In the past, designers have followed a process of picturing their desired end result in their mind, then applying a series of filters sequentially, without benefit of undo beyond the last-applied filter. Convolver lets users play, trying any combination of filters at will, either on their own or with the computer’s aid and advice. […] Both time and space lie at the user’s complete control.« [Tog96, pp. 174]<p>METAMEMORIES:<p><a href="https:&#x2F;&#x2F;systemfolder.wordpress.com&#x2F;2009&#x2F;03&#x2F;01&#x2F;metamemories&#x2F;" rel="nofollow noreferrer">https:&#x2F;&#x2F;systemfolder.wordpress.com&#x2F;2009&#x2F;03&#x2F;01&#x2F;metamemories&#x2F;</a><p>&gt;Anyone who has been using Macs for at least the last ten years will surely remember Viewpoint Corporation’s products. No? Well, Viewpoint Corporation was previously MetaCreations. Still doesn’t ring a bell? Maybe MetaTools will. Or the name Kai Krause. Or, even better, the names of the software products themselves — Kai’s Power Tools, Kai’s Power Goo, Kai’s Photo Soap, Bryce, Painter, Poser… See? Now we’re talking.<p>Macintosh Garden: KPT Bryce 1.0.1:<p><a href="https:&#x2F;&#x2F;macintoshgarden.org&#x2F;apps&#x2F;bryce-1" rel="nofollow noreferrer">https:&#x2F;&#x2F;macintoshgarden.org&#x2F;apps&#x2F;bryce-1</a><p>&gt;Experienced 3D professionals will appreciate the powerful controls that are included, such as surface contour definition, bumpiness, translucency, reflectivity, color, humidity, cloud attributes, alpha channels, texture generation and more.<p>&gt;KPT Bryce features easy point-and-click commands and an incredible user interface that includes the Sky &amp; Fog Palette, which governs Bryce&#x27;s virtual environment; the Create Palette, which contains all the objects needed to create grounds, seas and mountains; an Edit Palette, where users select and edit all the objects created; and the Render Palette, which has all the controls specific to rendering, such as setting the size and resolutions for the final image.<p>MACFormat, Issue 23, April 1995, p. 28-29:<p><a href="https:&#x2F;&#x2F;macintoshgarden.org&#x2F;sites&#x2F;macintoshgarden.org&#x2F;files&#x2F;screenshots&#x2F;MacFormat_23_028.jpg" rel="nofollow noreferrer">https:&#x2F;&#x2F;macintoshgarden.org&#x2F;sites&#x2F;macintoshgarden.org&#x2F;files&#x2F;...</a><p><a href="https:&#x2F;&#x2F;macintoshgarden.org&#x2F;sites&#x2F;macintoshgarden.org&#x2F;files&#x2F;screenshots&#x2F;MacFormat_23_029_0.jpg" rel="nofollow noreferrer">https:&#x2F;&#x2F;macintoshgarden.org&#x2F;sites&#x2F;macintoshgarden.org&#x2F;files&#x2F;...</a><p>&gt;He intends to challenge everything you thought you knew about the way you use computers. &#x27;I maintain that everything we now have will be thrown away. Every piece of software -- including my own -- will be complete and utter junk. Our children will laugh about us -- they&#x27;ll be rolling on the floor in hysterics, pointing at these dinosaurs that we are using.<p>&gt;&#x27;Design is a very tricky thing. You don&#x27;t jump from the Model T Fort straight to the latest Mercedes -- there&#x27;s a million tiny things that have to be changed. And I&#x27;m not trying to come up with lots of little ideas where afterwards you go, &quot;Yeah, of course! It&#x27;s obvious!&quot;<p>&gt;&#x27;Here&#x27;s an easy one. For years we had eight character file-names on computers. Now that we have more characters, it seems ludicrous, am historical accident that it ever happened.<p>&gt;&#x27;What people don&#x27;t realize is that we have hundreds more ideas that are equally stupid, buried throughout the structure of software design -- from the interface to the deeper levels of how it works inside.&#x27;
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fullstopover 1 year ago
Thanks for this. I have used most of these in the 90s but had completely forgotten that they even existed until just now. You&#x27;ve unlocked a memory that I had long forgotten.
rffnover 1 year ago
Thanks for the memories. These were the cool tools in the nineties. Not a very practical UI, but good looking. :-)
Kyeover 1 year ago
No relation<p>I heard about some of these tools way back then, but didn&#x27;t know what they were.
29athrowawayover 1 year ago
Reminds me of the UI of Sonique (media player).
fareeshover 1 year ago
Ah Kai power tools, brings back memories
zubairqover 1 year ago
Really amazing interfaces!
iseanstevensover 1 year ago
I would love to see an AI update of all of these concepts. The ability to directly interact with realtime feedback makes creating feel like play.