Interesting take, but I have never <i>not</i> wanted to try out a game engine until I saw this article's screenshots.<p>Like, since I was a literal child in middle school I've always loved tinkering on new projects in an unknown game engine: I remember writing code in the most <i>truly</i> random environments (<a href="https://en.wikipedia.org/wiki/Fenix_Project" rel="nofollow noreferrer">https://en.wikipedia.org/wiki/Fenix_Project</a>) because I was more enamored with tinkering on demos in different game engines than actually writing games because I wanted to learn how to make my own game engine like a "real" game developer.<p>_<p>But that first screenshot in the article felt off, and then the second felt even worse, and I went to the actual site to make sure it wasn't just the screenshots and if anything the screenshots were nicer (brighter, better organized) than the actual site!<p>I think it's because I associate a game engine with an upbeat optimism, and selling the idea that <i>you too can make cool shit!</i>... and even the tiny ones have this homely feeling of <i>I made cool shit! and I'm sharing it!</i><p>Meanwhile going with brutalism as your core theme feels like it's takes a shit on the idea that anything could actually be cool. It doesn't feel warm or invigorating in any way shape or form.<p>I didn't even realize I could have such a strong reaction to a game engine landing page, but I guess there's a first time for everything.<p>(Also I totally acknowledge I might just not be the target market for this, positioning is half the battle of marketing, so maybe the real lesson is knowing your market well)
Making a bunch of entities easy for devs is a great lift to provide out of box by Ambient Game Engine.<p>Then AGE auto-magically shares it to every client connected to the space. Lives up pretty well to ambient computing's good name!
> One of the commonalities I have found is that in most organizations, developers have no idea how to run the full stack, there are conflicting understandings of how things operate and people tend to be cargo-culted into the first pattern they learned when they got hired and just repeat a pattern to close tickets over and over hoping no one figures out they don’t know how anything works.<p>I'm quite cynical myself, but I believe OP needs to work for better organizations.
It works. It was real surprise for me, when at some moment, I made run examples from tutorial. Usually what I seen, was very simple and not impressive.