I ran the game and when I `suspend`ed it, it said:<p><pre><code> I can suspend your adventure for you so you can resume later, but
you will have to wait at least 45 minutes before continuing.
</code></pre>
It definitely enforces it:<p><pre><code> This adventure was suspended a mere 1 minute ago.
Even wizards have to wait longer than that!
</code></pre>
Does anyone know the motivation behind that design choice?<p>It's especially weird since the README encourages suspending the game every half hour or so.
For a slightly modernized take, there is a graphical remake by Roberta Williams' company Cygnus Entertainment:<p><a href="https://www.colossalcave3d.com" rel="nofollow noreferrer">https://www.colossalcave3d.com</a><p>Probably not the kind of thing that will be a hit with most current gamers, but it is an interesting and surreal project.
While developing our new from-scratch Fortran compiler (LLVM Flang), getting the original Adventure game’s sources to compile was a key milestone for me, and I got lost in it for hours once it worked. Lots of great memories!
If you want to play it on macOS, you can install it through Homebrew:<p><pre><code> brew install open-adventure
</code></pre>
then to run it type:<p><pre><code> advent</code></pre>
Is included on linux distros since a lot of time so there is no need to recompile it from source. I tried the game on console many years ago, but I remember it as boring wandering, basically. I never finished it.
Also at <a href="https://web.archive.org/web/20231109230950/https://linuximpact.com/play-the-first-ever-text-adventure-game-in-your-linux-terminal/" rel="nofollow noreferrer">https://web.archive.org/web/20231109230950/https://linuximpa...</a>
Couple of things: 1) the writeup says this has been written in Fortran but the files in the gitlab are .c/.h. Was it rewritten in C at some point? 2) no one's ported this to a browser version yet? WASM maybe? Sounds like a fun project.
Wow, that brings back memories!<p>Back in the day (that's 40+ years ago), I played this so many times. Forerunner to speed running: I tried to optimize the number of moved required to finish the entire game.<p>From "advent" to D&D to other RPGs...