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Around The World, Part 1: Continents

74 pointsby atan2over 1 year ago

4 comments

jbattleover 1 year ago
There&#x27;s an old video game called Seven Cities of Gold wherein you play a european explorer poking about the new world. It has procedurally generated game worlds, and claims to use some plate techtonics. I don&#x27;t remember if you could actually circumnavigate the world, but it gave a great experience of gradually uncovering an absolutely massive map, packed with things to see. Designed for platforms with SERIOUS technology constraints, the author packed a LOT of game play. Given the historical subject, it also offers up some serious topics for thought &#x2F; conversation.<p>As always, the Digital Antiquarian has a great article about this game: <a href="https:&#x2F;&#x2F;www.filfre.net&#x2F;2013&#x2F;08&#x2F;seven-cities-of-gold&#x2F;" rel="nofollow noreferrer">https:&#x2F;&#x2F;www.filfre.net&#x2F;2013&#x2F;08&#x2F;seven-cities-of-gold&#x2F;</a>
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curiousObjectover 1 year ago
The rapid prototype of the game, which doesn’t use the realistic map generator, but is playable, is on the same site. It’s a browser game so it does not need a download<p><a href="https:&#x2F;&#x2F;frozenfractal.com&#x2F;games" rel="nofollow noreferrer">https:&#x2F;&#x2F;frozenfractal.com&#x2F;games</a>
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svilen_dobrevover 1 year ago
don&#x27;t forget to bury some dinosaur bones :) .. ref. Hitchhiker&#x27;s Guide to the Galaxy<p>on a related note.. talking about tectonic shifts.. might be interesting to have few time-points within same &quot;world&quot;, and see how &quot;things&quot; - i.e. continents and such - move around. But that might be a different game
injeolmi_loveover 1 year ago
What a fun exploration of algorithmic procedural generation with using simple algorithms to produce outstanding effects. It’s inspirational to my own work; how to find straightforward algorithms that are easy to think about but can produce outstanding experiences for users.