I'm the organizer of the YAY UK competition, and so glad Euan's work has got such wide recognition!<p>The completion is judged by professionals from UK Animation & VFX Studios (including ILM) and we were all blown away by the quality of the entrants - Blender and Ian Hubert are doing amazing things for the next generation of talent!<p>I thought people would like to hear Euan's description he entered as part of the competition submission:<p>"I used Blender for the animation and Davinci Resolve for the colour grading (I also used the Film Convert plugin), all animations were rigged and keyframed by me with exception of the people walking in the first shot (those were from mixamo). The TV and advertisment footage were from previous projects.<p>The humans in the first and second shots are free photoscans I downloaded online and then rigged, there are a few small mechanical parts that were included in a library that I used, but the majority of them are mine.<p>I used Quixel megascans for some of the rubbish seen at the bottom of the second shot.<p>Most textures are photos sourced from textures.com or taken by me in real life, but have been modified by me to include procedural grime and dirt buildup in crevasses.<p>Some sound effects were from purchased sound libraries or found online copyright free. The rest I recorded myself.
"
Reminds me a lot of William Landgren's work[1], another young blender animator. Definitely inspired by Ian Hubert's work. Either way amazing work!<p>1. <a href="https://www.youtube.com/@landgrenwilliam">https://www.youtube.com/@landgrenwilliam</a>
2. <a href="https://www.youtube.com/@IanHubert2">https://www.youtube.com/@IanHubert2</a>
Already nostalgic for the future days when "real" street food is "hand made" in front of you by the robots. None of that instant vending machine crap!
My biggest take away is that this is why open source is so good.<p>How much is an Adobe license these days? How many kids wouldn't have had the opportunity because they couldn't afford that?<p>Yes I know open source doesn't equal free (as in beer) but practically it tends to be, and it allows people to get into things they wouldn't have been able to otherwise.
Here are the nominees but unfortunately the videos don't seem available: <a href="https://younganimator.uk/nominees" rel="nofollow noreferrer">https://younganimator.uk/nominees</a>
That is very impressive.<p>When I was that age I was fooling around with a copy of Lightwave I got from an acquaintance that worked at NewTek (he was friends with the leader of an anime club I attended). I was really proud when I got the most basic little sewer fly through scene done. It took a couple days to render on the family P120 much to the annoyance of the rest of my family.<p>I know there's a lot more resources now but still, that's incredible. Kid has a bright career ahead.
It's incredible work especially from a young animator. But I find some "mechanic motion" part of the animation specially unrealistic. For example, when the hammer goes down to hit something, it should keep accelerating to a sudden stop; but in the video it's like a simple harmonic motion; similarly, I don't feel any resistance when the machine is dealing with the dough. I don't know if it's just me, but unrealistic details like this always gives me a "nail on chalkboard" unpleasant vibe.
How feasible is 3D animation like this as a hobby? Could one expect to learn and create decent quality outputs without a substantial sacrifice to sleep/work/etc.?
Surely there are more efficient ways to make doughs (or dango) if robots are involved?<p>(Just in case it's not clear -- I know it's not the point. Just the ME in me being curious!)
Looking back on where I was at in my life as a 16 year old kid, this is insanely impressive and the other comments implying that it's "all right" sound incredibly snobby.
I suspect this young Euan Garbut is the son of Aaron Garbut who is a lead artist at Rockstar Games North, who is well known for his work on GTA and Red Dead Redemption 2. Would not be surprised this is the connection and the reason why you see such a high level from a 16 years old - parent influence and skills absolutely make a difference compared to learning everything from scratch by yourself (not to belittle Euan's achievements here! His work is extraordinary).<p>About Aaron Garbut:
<a href="https://www.fastcompany.com/90345889/most-creative-people-2019-rockstar-north-aaron-garbut" rel="nofollow noreferrer">https://www.fastcompany.com/90345889/most-creative-people-20...</a>
How much of these assets did he make himself?<p>Regardless this is extremely impressive. There's nothing to distinguish this from something made by a group of professionals with infinite time and resources.
I suppose it could be intentional but the actual animations seem off to me. The hammer appears to slow before impact and there is no slight pause when piercing Takoyaki. Again, they're robots which means it might be a stylistic choice to have mechanically fluid motion.<p>Taken as an entire piece, its very good.
It's very good in the field of young people making amazing things in Blender, but IMO not the best.<p>That would be Impetus[1]<p>[1]<a href="https://www.youtube.com/watch?v=ZJeEhfhyO5Q">https://www.youtube.com/watch?v=ZJeEhfhyO5Q</a>
Very cool. If you like this sort of thing, I recommend searching for "slice of life", especially in anime.<p><a href="https://en.wikipedia.org/wiki/Slice_of_life#Anime_and_manga" rel="nofollow noreferrer">https://en.wikipedia.org/wiki/Slice_of_life#Anime_and_manga</a><p>Unfortunately, there isn't a ton of cyberpunk-themed SOL like "Street Food." Closest thing I can think of is this scene from Ghost in the Shell: <a href="https://www.youtube.com/watch?v=47aU7CiX7lQ">https://www.youtube.com/watch?v=47aU7CiX7lQ</a>
What an impressive talent! The animation is both entertaining to watch because of the content and style. Well-deserved win.<p>I disagree with some of the other commenters here who describe this style as cyberpunk. Neon lights and robots does not automatically equate to cyberpunk. I think the designer/artist may choose to describe it as they wish, to me it appears to be inspired by robot science fiction. I see some kind of whimsy and optimism in this short, as its interesting that these robots are making (what appears to be) human food. What an interesting idea :)
Why does the video get cropped when you activate full-screen? Is this something that Chrome does automatically, or something in the CSS of the website? <a href="https://imgur.com/a/bZdZ2sl" rel="nofollow noreferrer">https://imgur.com/a/bZdZ2sl</a>
Speaking as a non-3d animator, this entry is in a completely other league than the other entries. I'm sure people will find a way to be critical of it as HN always does, but holy crap this blows me away.
Not merely a pro job. It is enigmatic. I want to walk in that city and eat that food! And thank those hard working robots.<p>Small nitpicks: would have liked each scene to be longer but maybe there are competition constraints? Fires don’t look completely real. The squashing of the dough is too smooth and fast implying a crazy amount of force exerted by the device. Maybe that was intentional?
Well I, for one, was completely disappointed.<p>I was just being drawn into the plot. Technically, it was the best Blender animation I'd seen.... ever. The foreshadowing was perfect. I knew something awesome was coming.... And boom. It stops.<p>I only hope the young animator keeps going.