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Cities: Skylines 2's troubled launch, and why simulation games are freaking hard

60 pointsby my12parsecsover 1 year ago

9 comments

hesdeadjimover 1 year ago
It’s briefly hinted at in the article, but this game uses Unity ECS. Unfortunately, the rendering side of things of that tech has been… garbage for a long long time. Even 1.0 comes with the caveat that it might be (ha) worse than the standard rendering paths.<p>It seems that their team fundamentally underestimated that risk and backed themselves into a corner of having to write their own rendering bridge layer — and failing quite spectacularly at it. Bummed for them.<p>I’ve shipped one very high profile game and another much less so that use ECS. For both games I was never so crazy as to commit us to any ECS packages outside of the core and NetCode. From the start of each project I knew that we’d be bridging the ECS sim with regular Unity GameObjects for visuals — which sounds crazy but actually works quite well . I hope that there is a day when a game can be full DOTS without caveats, because despite the tech’s struggles I remain quite a proponent of the design patterns.
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giancarlostoroover 1 year ago
&gt; Why ship the game, then? Oh, right, Q4.<p>This is how you get people to never buy your games again. Please whenever you plan to release a game, add an entire year to that date, but work as if its due in exactly 1 year prior, and internally re-adjust and figure out &quot;if I were to release in a month, what&#x27;s the MVP&quot;, once you have a stable game, use the rest of your 9 months or so (assuming it takes 3 more months) and polish and add in any nice to haves that make the game feel more complete. I feel like Starfield could have used with maybe 6 months of content-only additions. Cities don&#x27;t feel like in Fallout or Elder Scrolls, too many useless NPCs running about. I liked being able to stalk people into their homes and know their routines, its a little harder in Starfield to figure out who even is a non-useless NPC.<p>I got sidetracked, my original point was going to be, anytime Bethesda releases a new Elder Scrolls, Fallout or now Starfield esque game, the first thing I hear about is all the bugs, despite being a day 1 player and rarely running into bugs that really mean anything crucial (like crashing). Once you leave a rotten taste in your customer bases&#x27; mouth some of them will refuse to buy your game even if its the GOTY.<p>If you are a PM at a major game studio, start making a shift in how games are poorly made. It is really embarassing. I used to justify not pirating games because I know a lot of hard work goes into them as a developer myself, but with how crappy some games come out, I&#x27;m not sure I can justify buying or pirating games anymore, they&#x27;re just so awful. Also all the DRM that does nothing to pirates, and ruins gamers systems in various unexpected ways.
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FranksTVover 1 year ago
The problems in this game are vastly overstated. I&#x27;ve been playing for a couple weeks and it&#x27;s great.<p>Does my framer ate occasionally drop? Yes. Does it matter? No! It&#x27;s Cities Skylines, not Counter Strike.
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dangover 1 year ago
Related. Others?<p><i>Why Cities: Skylines 2 performs poorly</i> - <a href="https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=38153573">https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=38153573</a> - Nov 2023 (563 comments)<p><i>Cities Skylines II renders invividual teeth of all human models</i> - <a href="https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=38100643">https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=38100643</a> - Nov 2023 (31 comments)<p><i>Cities Skylines 2 runs with 20fps on an Nvidia RTX4090</i> - <a href="https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=38029479">https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=38029479</a> - Oct 2023 (406 comments)<p><i>Cities: Skylines 2 to target 30 FPS: &#x27;there&#x27;s no real benefit to aim for higher&#x27;</i> - <a href="https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=38008876">https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=38008876</a> - Oct 2023 (15 comments)<p><i>Cities: Skylines II Development Diary #1: Road Tools</i> - <a href="https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=36391857">https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=36391857</a> - June 2023 (4 comments)<p><i>Cities: Skylines II [video]</i> - <a href="https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=36293462">https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=36293462</a> - June 2023 (91 comments)<p><i>Cities: Skylines II</i> - <a href="https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=35044355">https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=35044355</a> - March 2023 (253 comments)
robertoandredover 1 year ago
And still no Mac version on the horizon.
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nine_zerosover 1 year ago
What is becoming more and more clear is that software of any kind that is developed by publicly listed companies is suffering from quality.
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jeroen79over 1 year ago
Tts a pitty strategy games focus so much on graphics these days, i for one do not care about zooming in seeing people and cars in a city sim.
_joelover 1 year ago
Chris Sawyer seemed to manage it.. although that&#x27;s some level of skill
erehwebover 1 year ago
Why are simulation games so hard? Because they try to do too much. Ideally a game should be from the point of view of one person - a mayor, a general, a President, ... Instead many such games go down into multiple levels, so you&#x27;re not playing just the President, but all her cabinet members and technical experts.
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