This was fantastic, and very inspiring.<p>It's beautiful how the very computer sciency algorithm explanations (graphs, searches, seeds, etc) go hand in hand with the very concrete visualizations to make it very clear. There's a powerful feeling of "hey I could do that", which is great for an article like this.<p>It almost makes me remember how much fun game development can be. :) Thanks!
Ah, super interesting and it introduced me to Tracery (which is nice because I have my own text generation tool and it's gratifying to see that Tracery's grammar isn't that far off what I evolved for mine. Although the "saving" functionality is cleaner than mine and I'll probably steal that idea. :)
Fantastic read, I’ve done some work adjacent to this for real life mapping and coming up with clean algorithms for this stuff is so satisfying. This was particularly well explained