TE
TechEcho
Home24h TopNewestBestAskShowJobs
GitHubTwitter
Home

TechEcho

A tech news platform built with Next.js, providing global tech news and discussions.

GitHubTwitter

Home

HomeNewestBestAskShowJobs

Resources

HackerNews APIOriginal HackerNewsNext.js

© 2025 TechEcho. All rights reserved.

Law of Triviality

1 pointsby codekazeover 1 year ago

1 comment

mojomarkover 1 year ago
I just did a search and this has to be one of the most posted Wikipedia pages on HN of all time - but I suspect it&#x27;s because we all live it daily and giving it a name makes it manageable. When you see it happening, you can say &quot;hey, can we please stop wasting time succumbing to the Law of Triviality and instead work on something that actually matters?&quot;<p>The two areas this crops up for me in the ship design and construction industry:<p>1.) Inspectors. Whether security inspectors, ship production inspectors, whatever - they must &quot;find&quot; something wrong, or they&#x27;re not doing their job. And you must spend time addressing it or you won&#x27;t get certified.<p>2.) Probably more frustrating - in big meetings, the truly challenging problems get glossed over (like a high likelihood of propeller cavitation at the intended ship design speed), but we spend an hour and a half talking about where we should put deck tie-down fittings to secure equipment. The latter is something everyone in the meeting can understand, regardless of expertise, but it really is very simple to work out and doesn&#x27;t necessitate the cost of $xxK&#x2F;hr churning on the topic.<p>Anyway, this was my first time seeing this post, so thanks for the repost.