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How most Flash games insert highscores and why it's not smart

2 pointsby bashzorabout 13 years ago

2 comments

benologistabout 13 years ago
How you post the data is a small portion of protecting a score - kids also use Cheat Engine to modify values in-memory which will be submitted properly. There's a community where they share instructions on how to modify games as well as a handful of sites where modified versions get published.<p>MochiDigits are really worth checking out for protecting in-memory values:<p><a href="http://code.google.com/p/cunitescore/source/browse/trunk/as3/unitescore/mochi/MochiDigits.as?r=92" rel="nofollow">http://code.google.com/p/cunitescore/source/browse/trunk/as3...</a><p>For the submission process ... Flash is a <i>very</i> weak and open product, aside from browser debuggers and whatnot you can just decompile most games and see first hand what the source is. I lean towards obfuscating it just enough to not be "change this parameter in the URL", if you need more security than that you really need a user system + consequences for cheating ala Kongregate.
mooism2about 13 years ago
<p><pre><code> The "Hoff" says "NO"! </code></pre> Was there supposed to be something other than an image macro at the end of the link?
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