Most people who were a part of the scene in 2000 remember The Product (1). I remember it winning The Party and being struck by how impressive their work was. If you're on windows, I guess you can download the demo itself (2). At 64kb, it should be a pretty quick download ;-) Their impressiveness has only gone up since 2000, as you can see by watching Debris (3), which at 177kb beats the living crap out of most things you see today.<p>The amount of work that goes into the tools these guys make is incredible. Quite happy to see ryg, kb and team release all this stuff. There should be a ton of things worthy of checking out in all this source code.<p><pre><code> [1] http://www.youtube.com/watch?v=LkEsP9H2HGM
[2] ftp://ftp.scene.org/pub/demos/groups/farb-rausch/fr08_final.zip
[3] http://www.youtube.com/watch?v=_efKXc4zd6w</code></pre>
I remember trying to figure out how a certain lensing effect was done in the werkzeug a few years back. I really invested quite a bit of effort in this, and I never did work it out (yes, I did use all of the umm, obvious techniques for this). I'm really looking forward to finally figuring out this one thing that eluded me for so long. Farbrausch are the greatest. Long live Farbrausch.
Farbrausch are one of the most amazing demo scene groups out there today. I highly recommend watching the video captures of their demos on Youtube. Alternatively -- or perhaps more authentically -- you can download the executable demos and watch them on your computer. Highly worthwhile!
Heaven 7 by Exceed was always one of my favourites - watching it again now, it's still incredibly impressive:<p><a href="http://www.youtube.com/watch?v=imRmVGFeaNQ" rel="nofollow">http://www.youtube.com/watch?v=imRmVGFeaNQ</a>
I have been incredibly impressed with their demos over the years.<p>Their wikipedia entry lists 28 (!) members.<p>Did these guys work with any well known software/game companies/products?
the werkkzeug IDE was beautiful - you could take apart every scene in The Popular Demo and see exactly what they did, all while rendering in real time. The interface wasn't pretty, but after working through that first rusty-iron texture, it made me feel like a genius.
Fabian just posted the companion blog post: <a href="http://fgiesen.wordpress.com/2012/04/15/if-in-doubt-go-to-the-source/" rel="nofollow">http://fgiesen.wordpress.com/2012/04/15/if-in-doubt-go-to-th...</a>
> To whom it may concern,<p>> Yes, this source code is a total mess. Good luck getting it to compile - I had to take out lots of things to make a source release possible.<p>Well that sounds promising for a release. Good for seeing the idea behind the code though and then write your own tools I guess.