And visuals!<p><a href="https://lucas.bourneuf.net/blog/uess.html" rel="nofollow noreferrer">https://lucas.bourneuf.net/blog/uess.html</a>
Of course, habitability largely relies on radiation from the star hitting the surface. A system like this would mean that the second ring from the star would experience multiple eclipses a day, the third even more and so on. These affect habitability considerably. By the time you're on the outermost ring you'll be cutting the amount of radiation reaching the surface down, I suspect, well below habitability. You can resolve this to some degree with a complex design for tilted orbits, but they'd intersect somewhere, so you're still reducing radiation often enough that you narrow your zone of habitability.<p>The habitable zone is the zone in which, <i>unobstructed</i>, the area of the disc of a planet receives enough radiation from the star that it is warm. It's all about the surface area of the star and it's luminosity, and the area of the disc of the planet. Anything obscuring direct line of sight between the star and the planet effectively reduces the luminosity of the star from the perspective of the planet.
Great achievement!<p>It made me remember the Kiint home system in the Night's Dawn trilogy [1]<p>[1] <a href="https://nightsdawn.fandom.com/wiki/Kiint_home_system" rel="nofollow noreferrer">https://nightsdawn.fandom.com/wiki/Kiint_home_system</a>