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Eclipse: The Demo that Sold 3D to Nintendo

234 pointsby bpierreover 1 year ago

8 comments

emptybitsover 1 year ago
On the topic of solo game devs... if this sounds like your jam (and modern mobile games isn&#x27;t your jam) then consider the console homebrew scene as an outlet. All the &quot;retro&quot; platforms still have a pulse and several are thriving enough to have competitions and forums and podcasts.<p>8-bit NES and 16-bit Genesis (Mega Drive) both have a supportive community and one or two publishers who can take your game from ROM.BIN to physical cart and&#x2F;or digital purchase.<p>Hardware limitations naturally demand fewer man-hours to build out a &quot;complete&quot; game. You won&#x27;t make a fortune. Or a dime. But then neither did a lot of one-person shops in the original 8-bit days.<p>[1] <a href="https:&#x2F;&#x2F;podcasts.apple.com&#x2F;us&#x2F;podcast&#x2F;the-assembly-line-an-nes-homebrew-podcast&#x2F;id1247222547" rel="nofollow noreferrer">https:&#x2F;&#x2F;podcasts.apple.com&#x2F;us&#x2F;podcast&#x2F;the-assembly-line-an-n...</a><p>[2] <a href="https:&#x2F;&#x2F;podcasts.apple.com&#x2F;ca&#x2F;podcast&#x2F;homebrew-game-club&#x2F;id1592405358" rel="nofollow noreferrer">https:&#x2F;&#x2F;podcasts.apple.com&#x2F;ca&#x2F;podcast&#x2F;homebrew-game-club&#x2F;id1...</a>
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Thoreandanover 1 year ago
It&#x27;s good to see BallBlazer mentioned, but the article&#x2F;video feels like it&#x27;s incomplete without mentioning Dimension X (which also alternates between tank realtime combat and tunnel travel dodging walls) and Atari’s Battlezone.<p><a href="https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Dimension_X_(video_game)" rel="nofollow noreferrer">https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Dimension_X_(video_game)</a><p><a href="https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Battlezone_(1980_video_game)" rel="nofollow noreferrer">https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Battlezone_(1980_video_game)</a>
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afandianover 1 year ago
I’m curious how he managed to get that much detail out of the GameBoy tiles and sprites. It looks like the engine is casually treating the screen as a bitmap (AIUI it’s not) whilst also rendering 3D meshes, which must have taken some clever caching&#x2F;buffering. They gloss over that in the video, but it must have been a monumental achievement.
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woleiumover 1 year ago
Eclipse, hailed as proof that one person game dev teams could work. Then he ended up chasing his tail with eclipse2, releasing it late, looking like a game from 2 years prior to the release date. Proving the days of the solo game dev was over, at least for a while.
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stormdennisover 1 year ago
Is there any way to get rid of the banner that moves with you as you scroll down the page?
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amatechaover 1 year ago
Very cool! I love seeing &quot;behind the scenes&quot; on this kind of stuff. I always check out these kind of articles the moment they come up because there&#x27;s always some really neat history to learn about. I can only imagine what kind of awesome artifacts of video game history are still in some devs&#x27; attic or basement... Super thankful for people (like the author(s)) who seek and research&#x2F;document this stuff. :)<p>Oh, the &quot;tank&quot; screenshot reminded me a bit of Spectre, an old Macintosh game, even though I imagine there&#x27;s no direct relation there.
DeathArrowover 1 year ago
&gt;Did you know that almost every 3rd-person cover shooter mechanic originated in the Nintendo 64 game WinBack?<p>No. I played Wolfenstein 3D many years before WinBack was launched.
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stepupmakeupover 1 year ago
This was a good read up until it began sounding like an advertisement for the &quot;videogame history foundation&quot;.
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