Laurie Anderson did a VR installation where you fly to the moon. It was quite nice, I like her voice and way of narrating.<p><a href="https://amp.cnn.com/cnn/style/article/laurie-anderson-moon-virtual-reality-smart-creativity/index.html" rel="nofollow noreferrer">https://amp.cnn.com/cnn/style/article/laurie-anderson-moon-v...</a>
Seattle Art Museum has an installation I fell in love with. It’s a five minute projection loop with some physical pieces and painting.<p>Lessons From the Institute of Empathy.<p><a href="https://www.seattleartmuseum.org/exhibitions/details?EventId=59512" rel="nofollow noreferrer">https://www.seattleartmuseum.org/exhibitions/details?EventId...</a>
At the museum I used to work for, there was a full body VR flying simulator where you'd lie down on a message table thing and flap your arms to fly. It felt kinda like a dream and it was pretty cool to try.<p><a href="https://birdly.com" rel="nofollow noreferrer">https://birdly.com</a><p>Sadly, the software kinda sucked, with no real interaction (you just fly around kinda like in Google Earth). I wish they hired an actual game dev studio and made a real game with better graphics and gameplay. The input method is novel but the actual experience wasn't worth more than two or three minutes. Missed opportunity there.<p>Would've been so cool to be a part of a group of pterodactyls hunting humans, for example.
There is the show called Nox from LAS foundation in Berlin these days, cool experience in between art, theater and game. It works with headphones and precise position of the visitors.
This one was fun: <a href="https://www.thebroad.org/visit/mirror-rooms" rel="nofollow noreferrer">https://www.thebroad.org/visit/mirror-rooms</a>