I recently blew the dust off my GameBoy and Tetris game, put some fresh AA batteries in, and it happily booted up and played like a champ even after decades. I wish any hardware or software written today would preserve so well, everything requires internet connections and the hardware hardly lasts this long.
I recently got a Miyoo Mini and I almost exclusively use it to play NES Tetris. I’m hooked and I didn’t know there even was a community!<p><a href="https://www.aliexpress.us/item/3256805029072733.html" rel="nofollow noreferrer">https://www.aliexpress.us/item/3256805029072733.html</a>
The author and the AI video describes some very interesting bugs arisen from assumptions made by the original developers. I'm curious on the technicality of it – what were these assumptions? These are some fascinating bugs. There are some surface explanations here but I have no doubt somebody could write hours worth of content on this, like the other video [0] in the article that discusses real maths.<p>[0]: <a href="https://www.youtube.com/watch?v=BpEcjdr_YDo" rel="nofollow noreferrer">https://www.youtube.com/watch?v=BpEcjdr_YDo</a>
Do these players suffer from Tetris Syndrome? I played a bunch for a few weeks many years ago and had trouble sleeping because I couldn't stop seeing tetris pieces falling in place, every time I closed my eyes.
Thanks to gameboy tetris, the cartilage in my thumbs is still messed up 30 years later. I stopped playing video games entirely in the early 90s. Thumbs still crack.
One of my childhood claims-to-fame was getting a windows 3.1 version of Tetris to wrap around to negative scores. The score there was a 16 bit signed integer; after +32767 points it wrapped to -32768. At least in that version the challenge to playing at the highest speed wasn't so much the brainpower to decide where you wanted to get the pieces to go; when you get into the flow that is pretty much a nonissue. The challenge is getting the inputs to occur fast enough. On the PC the maximum key repeat rate you could set was no where near high enough, but with a good spring-loaded keyboard tapping keys that fast was doable. Later in college I tried with a laptop keyboard and it was completely impossible; the springs weren't strong enough to return the key in time to get the taps in. I'm curious about the "rolling" input method described here: maybe a workaround to get the NES controller to take inputs quickly enough?
Oddly I was just watching the best battle earlier today<p>Vod here <a href="https://www.twitch.tv/videos/2011328765" rel="nofollow noreferrer">https://www.twitch.tv/videos/2011328765</a><p>It's mesmerising.