Things like this for those who don't know how it's done, who isn't familiar with the particular algorithm - explained briefly in the view - surely look like a kind of magic :) .<p>Well done!
That’s a bit of a stretch (pun). You have metaballs/raymarch/csg. You used Raylib. You have cracked the surface (pun) but have still a ways to go before you have a full 3D modeler. Still, the power of parametric modeling using csg techniques (Boolean operations) is its non-destructive nature. You can easy move the shapes to get different geometry. It’s super fun to play with.<p>I wrote a zbrush clone once, once is all I needed. I like that you explained the pipeline the way you did. You didn’t complicate things with terms like “geometry shaders” or “deferred pass” or “multistage”. Though I expected to see brush strokes and sculpting featured.<p>Don’t think I’m trying to discourage, on the contrary, we need more folks who know this stuff.
Maybe it's standard, but to someone who's not familiar with 3d modeling tools, the idea of being able to control one with a game controller is brilliant. That makes it seem much less intimidating