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How I made a 3D Modeler in C

46 pointsby dhooperover 1 year ago

4 comments

avmichover 1 year ago
Things like this for those who don&#x27;t know how it&#x27;s done, who isn&#x27;t familiar with the particular algorithm - explained briefly in the view - surely look like a kind of magic :) .<p>Well done!
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reactordevover 1 year ago
That’s a bit of a stretch (pun). You have metaballs&#x2F;raymarch&#x2F;csg. You used Raylib. You have cracked the surface (pun) but have still a ways to go before you have a full 3D modeler. Still, the power of parametric modeling using csg techniques (Boolean operations) is its non-destructive nature. You can easy move the shapes to get different geometry. It’s super fun to play with.<p>I wrote a zbrush clone once, once is all I needed. I like that you explained the pipeline the way you did. You didn’t complicate things with terms like “geometry shaders” or “deferred pass” or “multistage”. Though I expected to see brush strokes and sculpting featured.<p>Don’t think I’m trying to discourage, on the contrary, we need more folks who know this stuff.
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neonateover 1 year ago
<a href="https:&#x2F;&#x2F;nitter.net&#x2F;DanielcHooper&#x2F;status&#x2F;1737541489985483075" rel="nofollow noreferrer">https:&#x2F;&#x2F;nitter.net&#x2F;DanielcHooper&#x2F;status&#x2F;1737541489985483075</a>
63over 1 year ago
Maybe it&#x27;s standard, but to someone who&#x27;s not familiar with 3d modeling tools, the idea of being able to control one with a game controller is brilliant. That makes it seem much less intimidating
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