They're not pushing anywhere near hard enough. I don't even really want to play new games, I'd settle for just being able to play old games. It's funny the article mentioned Halo - I can't play that on my M1 Max at all, even though I own the mac version. It could probably emulate it fast enough. Hell, it could probably emulate the windows version fast enough. But nope, it doesn't work and I'm not willing to jump through hoops to somehow maybe hack it into working, I want to play a game sometimes, not configure UNIXy stuff, that's what I'm playing a game to take a break from.<p>And I like the screenshot of Steam. Almost none of my Steam games work, even first-party stuff like Portal or Half-life. FFS, the steam client itself has not even been updated for arm64. That right there tells you how seriously Valve takes the mac gaming market.<p>If Apple were serious, they would do as MS has repeatedly done and back up to Valve's (and other's) offices with a dump truck full of money and just do whatever it takes to make it work. Until they start to take proactive steps, not this "build it and they will come" mentality which has never worked in the past, I think mac gaming will remain the backwater it is. I'd love to see that change, but I don't think it will.
I love my MacBook Air M1; it's small and lightweight and simple, no moving parts, no dust, and it's fast enough for me.<p>But it clearly lags in 3D gaming performance; the silicon just isn't there to the same degree. It might compete with low-TDP SoC graphics such as AMD's APUs, but it's not a gaming device.<p><i>(...and now I resume reading the article...)</i>
There's a lot of false information even in the premise of that introduction. Jobs didn't announce Halo as an Apple exclusive, he announced a simultaneous release with Windows. Microsoft didn't poach Bungie. Bungie was failing financially before the acquisition and Halo wasn't anywhere near complete at the time.<p>Microsoft saved Halo.<p>If the premise is that flawed, I'm skeptical of the rest of the piece.
They could do this by seriously talking with Valve and making Proton work with Apple Silicon as well as it works on Linux.<p>I don't think any other route will really work, but then again, Apple sometimes surprises.
> “losing” in gaming for decades has not been fun for Apple<p>Yeah, I'm not sure about that. It's given them an excuse to ship sub-par graphics and helped make the big bust-up with Nvidia less painful.
What timing. Somebody at Apple needs to buy a PS5 and spend 10 minutes with the dualSense controller in ASTRO's playroom. Mac and PC won't ever get the full dualSense experience and that means they're outmoded.<p>Sony found a way to make everything without dualSense feel old and obsolete, including their entire back catalog of games from the PS1 to the PS4.