One interesting application of this technique is how the world is generated in Noika: <a href="https://80.lv/articles/noita-a-game-based-on-falling-sand-simulation/" rel="nofollow">https://80.lv/articles/noita-a-game-based-on-falling-sand-si...</a><p>They found that the herringbone pattern hides the grid pretty well and cheaply, relative to other options.<p>They also credit Sean Barrett's prior work: <a href="https://nothings.org/gamedev/herringbone/herringbone_tiles.html" rel="nofollow">https://nothings.org/gamedev/herringbone/herringbone_tiles.h...</a>