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Herringbone Wang Tiles (2011)

28 pointsby ustadover 1 year ago

2 comments

turtledragonflyover 1 year ago
One interesting application of this technique is how the world is generated in Noika: <a href="https:&#x2F;&#x2F;80.lv&#x2F;articles&#x2F;noita-a-game-based-on-falling-sand-simulation&#x2F;" rel="nofollow">https:&#x2F;&#x2F;80.lv&#x2F;articles&#x2F;noita-a-game-based-on-falling-sand-si...</a><p>They found that the herringbone pattern hides the grid pretty well and cheaply, relative to other options.<p>They also credit Sean Barrett&#x27;s prior work: <a href="https:&#x2F;&#x2F;nothings.org&#x2F;gamedev&#x2F;herringbone&#x2F;herringbone_tiles.html" rel="nofollow">https:&#x2F;&#x2F;nothings.org&#x2F;gamedev&#x2F;herringbone&#x2F;herringbone_tiles.h...</a>
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dangover 1 year ago
Related:<p><i>Herringbone Wang Tiles</i> - <a href="https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=7999392">https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=7999392</a> - July 2014 (10 comments)