>The newest and most convenient displays, in products such as the Nintendo 3DS, HTC Evo 3D, and LG Optimus 3D, do not have the parallax barrier in front of the pixels, but behind the pixels and in front of the backlight. The entire LCD matrix is therefore exposed to both eyes, but as seen from each eye's position only one of the interlaced images in it is backlit. Glare from the visibly lit pixel columns tends to make the adjacent unlit columns less noticeable.<p>The thing that's most interesting to me is that on the New 3DS it actually somewhat adjusts the parallax effect as you move the console around to make sure it's the most optimal image for you. Too bad it was basically just a gimmick...