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Gradient-based planning with world models

2 pointsby fofozover 1 year ago

1 comment

ganzuulover 1 year ago
It would be interesting to have a taxonomy of planning problem hardness. A lot of the references are about control problems, which AFAIK are rather deterministic.<p>Making plans when dealing with incomplete or missing information requires strategy and adaptability, and multiple routes to a moving target. How hard would a hunting game be for these models?