A link in the article purports to go to a 1973 issues of <i>American Cinematographer</i>. Sadly the link is broken, the domain having closed up shop years ago.<p>I persisted though and found the issue of the magazine [1], FWIW. Maybe the site is sketchy? I don't know.<p>Since I was into Super-8 film making when I was a teen I definitely enjoyed seeing the ads for all the high end film gear and flat-bed editors from 1973 that I could only dream of.<p>[1] <a href="https://www.nxtbook.com/nxtbooks/ac/ac197311/index.php#/p/38" rel="nofollow">https://www.nxtbook.com/nxtbooks/ac/ac197311/index.php#/p/38</a>
Great film.<p>There’s a scene early on where they explain how the guns work. It’s thermal based I think. So if the gun is pointing at something warm like a human body it won’t shoot, meaning you can shoot anyone and it will only fire if they’re not actually a human being.<p>I was astonished to find this was not a plot point later on.
I was born in the mid-eighties, but apparently I saw a scene from this movie before or during kindergarten, and it's haunted/intrigued me ever since. It was when they were taking the robots apart in the lab with the black floors and ceilings. I had zero context or explanation for what was going on, and yeah, it stuck with me. Glad I can finally stop thinking about this.
Westworld is an amazing little movie for another reason for me: it worked so well on the tension arc during the whole movie from the first minute to the last it just keeps on cranking it up bit by bit. Those footsteps...
Neat. It kind of reminds me of how the "neutral zone" in <i>Yars' Revenge</i> is made up from the game's own machine code: <a href="https://www.youtube.com/watch?v=5HSjJU562e8" rel="nofollow">https://www.youtube.com/watch?v=5HSjJU562e8</a>
The (useless) sequel has a similar claim for 3d imaging. <a href="https://en.m.wikipedia.org/wiki/Futureworld" rel="nofollow">https://en.m.wikipedia.org/wiki/Futureworld</a>