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RAD Debugger

148 pointsby davikrover 1 year ago

12 comments

dvdkonover 1 year ago
Nice! Another FLOSS GUI debugger is always welcome. A historical capture of this page provides some more context: <a href="http:&#x2F;&#x2F;web.archive.org&#x2F;web&#x2F;20230923095510&#x2F;http:&#x2F;&#x2F;www.radgametools.com&#x2F;debug.htm" rel="nofollow">http:&#x2F;&#x2F;web.archive.org&#x2F;web&#x2F;20230923095510&#x2F;http:&#x2F;&#x2F;www.radgame...</a> It&#x27;s rather open, which I appreciate (I suppose it&#x27;s partly why so many companies licence Bink).<p>Interestingly, it seems to have been primarily a Linux project at some point, but this released version only has Windows support. I&#x27;d also like to know what this release means for the project&#x27;s future.
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dagmxover 1 year ago
Does anyone have a screenshot or video of it in use?<p>Being limited to windows makes it difficult to try out, and understand what it brings over existing debugger options.
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0xcde4c3dbover 1 year ago
In case anyone else saw the name and was wondering: yes, it is &quot;RAD&quot; as in RAD Game Tools, which was acquired by Epic a few years ago.
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Jeayeover 1 year ago
I find myself writing a great deal of C++ these days, building jank (the native Clojure dialect on LLVM with C++ interop). Even with modern practices, and Rust-like semantics (i.e. `result&lt;R, E&gt;`, `option&lt;T&gt;`, etc), every large feature implemented is followed by some period of debugging. None of the GUI debuggers I&#x27;ve tried, on Linux, have been compelling. Most either require IDE setup for my project or still look like they&#x27;re from the 90s. I just end up using gdb, with some improved configs, in my terminal.<p>So far, the most exciting project to follow for this has been Cutter. However, I&#x27;d be easily sold on this once it gets Linux support. Thanks for making it open source. :)
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vanjajaja1over 1 year ago
i dont understand how you launch a graphical debugger and not add a screenshot to the readme.md
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mesbahaminover 1 year ago
I&#x27;ve been looking forward to this for a long time [1]. I had no idea they would release the source under a permissive license. Can&#x27;t wait to try it out!<p>[1]: <a href="https:&#x2F;&#x2F;web.archive.org&#x2F;web&#x2F;20160806065601&#x2F;http:&#x2F;&#x2F;www.radgametools.com&#x2F;debug.htm" rel="nofollow">https:&#x2F;&#x2F;web.archive.org&#x2F;web&#x2F;20160806065601&#x2F;http:&#x2F;&#x2F;www.radgam...</a>
shmerlover 1 year ago
<i>&gt; Porting the src&#x2F;os layers to Linux. This includes core operating system abstraction (virtual memory allocation, threading and synchronization primitives, and so on), and graphical operating system abstraction (windows, input events, and so on).</i><p>Looks like a massive undertaking. They should stick with Wayland only to limit the effort scope.
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cianmcover 1 year ago
Looks great, been following Ryan&#x27;s work for awhile so excited to see his take on a fully realized production app.
cxcorpover 1 year ago
Anyone seeing any groundbreaking features or reasons to try this over x64dbg or other existing debuggers?
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forrestthewoodsover 1 year ago
Super excited for this. Clearly has a ways to go. And tbh I kinda wish it used Dear ImGui rather than a weird, janky, custom tool.<p>The fact that it’s MIT open source is incredible.
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TeaDudeover 1 year ago
Completely detached from the debugging experience but that actually looks like a cute little custom GUI framework ...and it&#x27;s all in C!
fulafelover 1 year ago
Which language(s) does it aim to support?
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