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IJON Deep State Space Explorer

3 pointsby nhellmanover 1 year ago

1 comment

nhellmanover 1 year ago
The link to the paper seems to be broken but it is openly available at IEEE explore: <a href="https:&#x2F;&#x2F;ieeexplore.ieee.org&#x2F;document&#x2F;9152719" rel="nofollow">https:&#x2F;&#x2F;ieeexplore.ieee.org&#x2F;document&#x2F;9152719</a><p>The paper explores manually guiding AFL-based fuzzers using annotations in the source code in order to more easily reach deep states.<p>The Super Mario Bros example highlighted in the git repo uses a modified version of a C++ variant converted from disassembly of the original game: <a href="https:&#x2F;&#x2F;github.com&#x2F;MitchellSternke&#x2F;SuperMarioBros-C&#x2F;">https:&#x2F;&#x2F;github.com&#x2F;MitchellSternke&#x2F;SuperMarioBros-C&#x2F;</a><p>In this example, the only guidance used is an annotation that maximizes the x-position while accounting for different y-positions, allowing it to faster complete the game levels: <a href="https:&#x2F;&#x2F;github.com&#x2F;RUB-SysSec&#x2F;ijon-data&#x2F;blob&#x2F;c75433e1ce5252363803c2a9a221ee99808f796f&#x2F;SuperMarioBros-C&#x2F;source&#x2F;Main.cpp#L340">https:&#x2F;&#x2F;github.com&#x2F;RUB-SysSec&#x2F;ijon-data&#x2F;blob&#x2F;c75433e1ce52523...</a>