WebXR is pretty amazing. You can make a site with<p><a href="https://aframe.io/" rel="nofollow">https://aframe.io/</a><p>which can be navigated with a browser on desktop and mobile. Using a VR headset you can give permission and… you’re in the world! It’s like one of those kids TV shows where people can jump into the world of a book.<p>With WebXR you can make applications that run on Meta Quest, Magic Leap 2, Hololens 2, PCVR and other platforms. It kinda drives me up the wall that so many people are hung up on Apple because AVP competes with quite a few different platforms that are all pretty similar and if this kind of thing catches on you’d better believe people will be porting applications between them…
Fluff article that doesn't really say why, except by mentioning many popular streaming apps aren't on Vision. Usually their web apps are inferior.<p>I'm cautiously optimistic about the Vision headset, personally. I'm hoping it will make headset computing easier, but it's such a limited device I'm not sure what would even run on it. Just a higher resolution Quest? We'll see...
no it wont. Not until apple adds support for webxr’s immersive-ar API. Currently a webxr app takes over everything in a fullscreen non-passthrough app. Which is pretty useless.
Hopefully it will help promote the accessible and performant native web, because flaws and accessibility issues will be more glaring in VR: <a href="https://rado.bg/native-web-in-apple-vision-pro/" rel="nofollow">https://rado.bg/native-web-in-apple-vision-pro/</a>
I wonder at what point Vision Pro is highly portable that we don't have to care about small screen ui/ux. Excited for a fancy excel app on this device..
I am 99% it’s going to flop. Considering how critical we were about Zuck doing VR, I can’t believe this is going to be the beginning of the end for Tim Cook.