Texture up-scalers misunderstanding Normal directional is a pet-peeve of mine, as seen in the texture upscale example in the article [0]. The floor tiles are supposed to be the top most thing and the mortar holding the tiles together as seen in the gaps is supposed to be the bottom most thing. But it's the wrong way around. Furthermore normals generated from RGB misunderstand topology thickness. The dirt is on the tiles give the same height variation as the mortar. Basic thinks that would never happen with human authored textures.<p>[0] <a href="https://www.nvidia.com/en-us/geforce/comparisons/nvidia-rtx-remix-generative-ai-texture-tool-comparison-002/" rel="nofollow">https://www.nvidia.com/en-us/geforce/comparisons/nvidia-rtx-...</a>
They've updated the documentation with the release and put out guide videos as well like this one <a href="https://www.youtube.com/watch?v=MQejylcuAeU" rel="nofollow">https://www.youtube.com/watch?v=MQejylcuAeU</a>
> NVIDIA RTX Remix [...] is a platform for remastering fixed function pipeline DirectX 8 and 9 games, such as [...] Half-life²<p>I'm confused by what they define as `fixed function pipeline`. Those games totally have a lot of custom shaders rendering all kinds of complex of lighting. As someone with OpenGL but no DirectX experience, I understand the "legacy" way of the intermediate mode functions and the "semi-modern" way of binding vertex buffers and drawing them via shaders. Those games fall in the latter category, so what makes them fixed function pipeline games?
Nice. I think the code is at <a href="https://github.com/NVIDIAGameWorks/rtx-remix">https://github.com/NVIDIAGameWorks/rtx-remix</a> for those interested.<p>I had played with version 0.0.1 trying to get it to work with <a href="https://www.freeallegiance.org/" rel="nofollow">https://www.freeallegiance.org/</a>, but ran into issues. I'm glad to see they are improving the documentation. I'll have to try it out again.
Looks great. I hope some of these remixes will come soon.<p>Though I did just replay the entire half-life 2 saga again with the excellent HL2VR mod in VR.
Really exciting. The games I've played that had RT added despite their age were pretty awesome to visit again.<p>I'm particularly hopeful for Deus Ex.