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The "Cash Cow" model for selling apps

1 pointsby catchmeifyoucanover 1 year ago

2 comments

proc0over 1 year ago
I&#x27;m not a fan of this model. This happened with Zbrush when Pixologic got bought by Maxon. Pixologic had perpetual licenses and Maxon ended them and now has a one year support &quot;perpetual&quot; license, so you need to spend hundreds of dollars every year. The alternative is an even more expensive month-to-month subscription.<p>Ideally at the very least, there is perpetual support for bug fixes. New features would be modular and bought separately. I haven&#x27;t seen this model yet outside of games, and I wonder if it would be the best compromise between subscriptions and full ownership.
catchmeifyoucanover 1 year ago
Part 2 of the article after 3 years: <a href="https:&#x2F;&#x2F;drewmccormack.medium.com&#x2F;cash-cow-revisited-4c2185e2b3d8" rel="nofollow">https:&#x2F;&#x2F;drewmccormack.medium.com&#x2F;cash-cow-revisited-4c2185e2...</a><p>Actual product: <a href="https:&#x2F;&#x2F;agenda.com" rel="nofollow">https:&#x2F;&#x2F;agenda.com</a>