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Three key principles of designing home-run products

41 pointsby chrysbabout 13 years ago

3 comments

ThomPeteabout 13 years ago
Hmm.<p>The examples mentioned are social products so of course you need to make them sociable.<p>It's not wrong but it's kind of given in the kind of products that are mentioned and they are not IMHO key principles as such.
calydonabout 13 years ago
I think I basically agree with the 3 premises here, but of course the trick to produce 'novel self-expression' is a struggle unto itself.<p>"Humans have a deep-seated psychological need to feel like they belong or that people appreciate them." What does this have to do with the rest of the article? First it started with what makes a great product, and now it's a psychology essay. Know when to stop writing!
pwpwpabout 13 years ago
(OT) I can't take someone seriously who sends himself kudos for hovering over a widget.
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