Maybe I am watching too many series on drug lords but Game studios feel like money laundering operations. How do you even give a group 100-200 mil and say ok go make something for 3 years or whatever with no guarantee it will work?
After using LLM in my own dev workflow, it feels that one developer can quite simply do more.<p>Would it be realistic to expect a percentage based cull across the board?<p>Is that what we're seeing?