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Apple Vision Pro review: magic, until it's not

413 pointsby Handy-Manover 1 year ago

45 comments

dangover 1 year ago
Related video: <a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=hdwaWxY11jQ" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=hdwaWxY11jQ</a><p>Related ongoing thread: <i>Apple Vision Pro review</i> - <a href="https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=39190468">https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=39190468</a>
Topfiover 1 year ago
This is a very in-depth, informative and factual review. My hats off to the Verge; great job.<p>I have racked up hours upon hours of actual, productive work in my Quest 2 and 3, so to say that I am a big proponent of the ideas that Apple is trying to advance would be an understatement. This makes me all the more disheartened to read that, for all their efforts, this release is mired by the same drawbacks that I have encountered across numerous headsets over the last decade:<p>&gt; [..] there’s a little bit of distortion and vignetting around the edges of the lenses, and you’ll see some green and pink color fringing at the edges as well, especially in bright environments. [..] If you’re looking at something bright or otherwise high contrast [..] you’ll see highlights reflecting in the lenses.<p>Prior to this review, I was actually willing to understand certain seemingly odd decisions, such as the concept of putting an OLED display on the outside, the potential for weight distribution issues, and an external battery, as I was hopeful that, similar to the iPhone, there&#x27;d be a cohesive whole in the end that wasn&#x27;t fully understandable until reviewers got to use it.<p>I also was, somewhat naive, I admit that, under the impression that their handling of vignetting, etc. would be less noticable then what seems to be the case and, again naively following their marketing videos, had higher FOV expectations.<p>To draw a parallel, the initial iPhone made some major tradeoffs and at the time odd choices, to say the least, many of which were laughed at for arguably justifiable reasons at the time, but I could see something in that that went beyond then-available touch-only smartphones and PDAs in terms of usability and cohesiveness.<p>I fail to see the same in this review. Neither as an actual user nor as an enthusiast, do I see anything here that has not been done before. While your then-PDA may have supported 3G and came with many other capabilities the first iPhone lacked, there were certain things in regard to build, design, usability and intuitiveness that were unparalleled in the products at the time. Comparing an iPhone and an iPAQ Pocket PC made the latter seem ancient, even though it could do a lot the iPhone couldn&#x27;t. Compare a Vision Pro to a Quest 3, I am saddened to say I don&#x27;t see the same.
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igammaraysover 1 year ago
This review confirmed this is exactly what I need. I don’t care about my hair messing up, I work from home. I don’t care if the display doesn’t look as good as reality, that was never my expectation anyway. The display just needs to look good enough to work with fine text and hi-res images. I don’t care if it’s too heavy to wear for hours at a time, I always work in 25 minute blocks anyway. Breaks are good. I don’t care if personas look creepy, Zoom virtual backgrounds are also creepy. I don’t care if the eye&#x2F;hand tracking isn’t up to par for “serious” work, I plan to use it with a keyboard and mouse anyway (at least while working, not in entertainment&#x2F;writing mode). Every single “fault” which this reviewer mentioned doesn’t matter to me, I was never expecting this device to replace reality for me anyway.<p>What I want is, the ability to have large displays laid back on my bed&#x2F;couch, and the ability to walk around the room and place different open Safari windows and apps around my physical space as I think and study some new topic. That’s all. The new virtual world stuff is just a cute addition for me, it’s not what I am buying it for. I am buying this thing to have an infinite number of screens placed anywhere in my space, and that’s all I wanted.
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GeekyBearover 1 year ago
Some other early reviews that are up:<p>CNET - Apple Vision Pro Review: A Mind-Blowing Look at an Unfinished Future<p><a href="https:&#x2F;&#x2F;www.cnet.com&#x2F;tech&#x2F;computing&#x2F;apple-vision-pro-review-a-mind-blowing-look-at-an-unfinished-future&#x2F;" rel="nofollow">https:&#x2F;&#x2F;www.cnet.com&#x2F;tech&#x2F;computing&#x2F;apple-vision-pro-review-...</a><p>WSJ - Apple Vision Pro Review: The Best Headset Yet Is Just a Glimpse of the Future<p><a href="https:&#x2F;&#x2F;www.wsj.com&#x2F;tech&#x2F;apple-vision-pro-review-39f2d82e?mod=followamazon" rel="nofollow">https:&#x2F;&#x2F;www.wsj.com&#x2F;tech&#x2F;apple-vision-pro-review-39f2d82e?mo...</a><p>Tom&#x27;s Hardware - Apple Vision Pro review: A revolution in progress<p><a href="https:&#x2F;&#x2F;www.tomsguide.com&#x2F;computing&#x2F;smart-glasses&#x2F;apple-vision-pro-review" rel="nofollow">https:&#x2F;&#x2F;www.tomsguide.com&#x2F;computing&#x2F;smart-glasses&#x2F;apple-visi...</a><p>CNBC - Apple Vision Pro review: This is the future of computing and entertainment<p><a href="https:&#x2F;&#x2F;www.cnbc.com&#x2F;2024&#x2F;01&#x2F;30&#x2F;apple-vision-pro-review-the-future-of-computing-and-entertainment.html" rel="nofollow">https:&#x2F;&#x2F;www.cnbc.com&#x2F;2024&#x2F;01&#x2F;30&#x2F;apple-vision-pro-review-the-...</a>
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iteratethisover 1 year ago
This product, and every similar headset to follow will never appeal to a mass market for daily hours-long usage.<p>It&#x27;s uncomfortable, isolating, constraining, expensive, anti-social and its use cases are at best temporarily impressive but quickly grow old.<p>The entire product category simply sucks. I&#x27;m sure the incidental 3D movie experience is great, but most people don&#x27;t watch movies every single day for hours on end whilst sitting alone on the couch.<p>It&#x27;s slow to operate, can&#x27;t easily be shared with others and having gigantic screens surrounding you is a useless novelty without utility. Watch people with big monitor setups. They watch the middle one whilst the other 2 are stale and only get the occasional peek. This super-multitasking idea is a myth and not how people work.<p>Consider how when people own both an iPhone and an iPad, they almost always use the iPhone, even for use cases in which the iPad is superior. It&#x27;s quicker, more flexible, hassle-free, always ready.<p>Another issue is that the type of content&#x2F;experience that would truly shine on such a headset, is impossibly hard&#x2F;expensive to make. So that leaves out 99% of app developers.
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swozeyover 1 year ago
Ha, I was downvoted and told &quot;why do we need controllers, the iphone and macbook dont come with controllers&quot; yesterday when I said this is stupid without controllers.<p>I have a vive, q2 and q3. Look at him trying to type on that keyboard. I have hand gestures on my q3. They&#x27;re nice for a few certain things, but thankfully I can forget they exist for 99% of what I do, that isn&#x27;t flinging windows&#x2F;screens left and right and expanding them in front of me. Or turning wifi on and off, etc..<p>And.. you can&#x27;t do multiple screens and it has less resolution than my real life monitor when connecting to a mbp.. hm. I thought that was a super cool feature when I thought you could just add monitors wherever. I hadn&#x27;t even thought of it before they showed it in the demo.
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oatmeal1over 1 year ago
&gt; Apple is so incredibly capable, stocked with talent, and loaded with resources that the company simply went out and engineered the hell out of the hardest problems it could think of in order to find a challenge. That’s good!<p>I think they knew before halfway through that it was not possible to build a practical product, but Apple thinks it&#x27;s important to stay relevant and appear innovative, so they went along and built it anyway. Maybe that was the intention from the start.<p>I&#x27;m not sure why they created and marketed so many dystopian features though. The part of the demo where the dad played with his kids while wearing the Vision Pro and then watched the playback alone later was disturbing. Same with people talking using the EyeSight feature instead of taking of the goggles and making real eye contact.
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teerayover 1 year ago
I feel like this will be a spectacular flop. It’s the first major new Apple product announcement that I completely forgot about (and I mean completely) in the time between announcement and ordering. <i>Nobody</i> I know is even talking about it, unlike when the Apple Watch came out, or the iPad. The experience needs to be as life-changing as the iPhone if you’re going to normalize people wearing ski goggles around the house… I’m not convinced that it is.
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causalover 1 year ago
Many HN&#x27;ers are probably like me, in that hearing about its imperfections is kind of a relief. If it really DID mean a new era of tech, well then frick I need to learn some new skills to keep up, have to buy one for myself, etc. etc.<p>That being said, it feels like a few small things would make a consumer version of this really take off:<p>- Cut the weight in half (i.e., use plastic).<p>- Drop the gimmicky eye TV (save weight, and probably make the whole thing thinner).<p>- Make it thin&#x2F;modular enough to collapse into a headphones-sized case.<p>- And then if its light enough, a magnetic strap might be strong enough, making the transition in&#x2F;out smoother and less likely to mess up hair.<p>- Drop the price $1k.<p>That is, simply paring things down might be enough to take this product out of the awkward-nerd-goggles category and into something more like a cozy-interactive-sleepmask for travelers.
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monkeynotesover 1 year ago
I think this is like a modern example of the Apple Newton in the sense it&#x27;s impressive, has uses, but it too soon to be widely adopted.<p>I think this device will flounder, early adopters will struggle to make full use of it because of all the compromises. Take it on the plane? Why? It will run out of power in 1-2 hrs (if you remembered the full charge before you board). Lugging all that bulk just for a movie on the plane while you look like a black mirror drone.<p>Then there is TV, it&#x27;s great if you live by yourself, but what couple has $7k to drop so they can watch TV together. For ~2hrs.<p>Office work? No thanks, I can&#x27;t wear that all day and actually be productive.<p>It&#x27;s an amazing accomplishment, but who is it for? The ~200k wealthy people who mostly live by themselves isn&#x27;t going to fulfill an AR revolution for Apple.<p>I wonder what Jobs would have done.
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pivoover 1 year ago
Oh boy: &quot;Listen to me, do you want to use a computer that is always looking at your hands?&quot; It took a second for that warning to sink in.
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ninkendoover 1 year ago
I ordered mine on day one and it&#x27;ll get here Friday. I work from home and intend to use it at my desk for (1) a bigger display for my mac and (2) native apps for things like Slack&#x2F;video conferencing&#x2F;notes&#x2F;imessage&#x2F;etc and hopefully I can have a productive environment with it. I figure it&#x27;ll be cool to work at a national park or on the moon or some such, and to have more real estate to put my apps. I plan to use my physical keyboard and trackpad as much as possible, so I&#x27;m not too worried about the inputs sucking.<p>My thought at this point is that I&#x27;m going to decide pretty quickly after using it whether this is actually going to work, and there&#x27;s about a 50% chance I&#x27;m going to return it, because I&#x27;m starting to doubt whether it will.<p>Some things I&#x27;m worried about:<p>- The weight may make it so uncomfortable that the whole experience isn&#x27;t worth it for 8 hours a day<p>- FOV and vignetting issues are likely going to be worse than I thought and a distraction<p>- App compatibility means it&#x27;s possible that 90% of the work I&#x27;m doing is going to be on the mac virtual display <i>anyway</i>, meaning I paid $3500 for a bigger (virtual) screen that I have to put a heavy&#x2F;uncomfortable headset on my head to see<p>We&#x27;ll see what the verdict is. I&#x27;m hoping they have a software update at some point that lets you &quot;tear out&quot; macOS app windows into virtual space... that may put it over the edge from not-worth-it to worth-it if it happens.
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rubicon33over 1 year ago
Good points for sure. VR gaming has always had an edge because if you value physical immersion (the feeling of being in the game) then it DOES have a significant leg up over traditional gaming.<p>Can the same be said for productivity and general computing yet? I don’t think so. Will I prefer a Vision Pro over 2 4K monitors? Highly unlikely. Will I grab my Vision Pro as I head out the door, rather than my laptop? No.<p>There are some fundamental technology problems that need solving before that becomes a reality. Size and weight need an order of magnitude reduction, and the pass through has to be better which will require advancements in dark scene video processing.<p>Realistically speaking, if AR does “take off” as a productivity and general computing tool I don’t see it happening for another 7-15 years.
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SushiHippieover 1 year ago
I&#x27;m not really interested in apple and its ecosystem.<p>But this review got me really hooked, and I didn&#x27;t even notice that it was 30 minutes long. Easily the best tech review I&#x27;ve ever seen. And it also felt very well-balanced between the good and the not so good things about the vision pro.
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crakhamster01over 1 year ago
If I&#x27;m an executive at Meta, I&#x27;m not sure whether I should be happy or sad reading this review.<p>By all accounts, Apple is at least 5 years ahead of Meta in terms of hardware. With all of Apple&#x27;s compute&#x2F;display tech, and at 8-9x the price point of Quest, it still seems like the Vision Pro falls short of delivering the breakthrough experience needed to make AR&#x2F;VR mass market.<p>Not to mention that it still doesn&#x27;t seem like AVP answers the &quot;killer app&quot; question that Meta has been trying to answer. If the value prop at this point is &quot;a big virtual screen&quot;, I guess their work over the next few years will be getting the price point down to a level where consumers buy this over a monitor?
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jugover 1 year ago
&gt; Basically, I keep asking if I prefer using a computer _in there_ rather than _out here_. And as interesting as the Vision Pro is, there’s a long way to go before it can beat _out here_.<p>I have to agree with this. We&#x27;re getting more and more physically lonely as we find ourselves represented by personas on social networks and messaging services. I find the thought of viewing even the real world through a lens an extension of the wrong path we&#x27;re already onto. Letting technology improve our daily lives and to connect doesn&#x27;t have to be done this way. It&#x27;s ironic, because mental health is plummeting in the western world and loneliness has been seen as a major contributing factor. That isn&#x27;t letting technology help us, but letting technology consume us.
spywaregorillaover 1 year ago
&gt; The goal is for the Vision Pro to be a complete device that can sit right alongside the Mac and the iPad in Apple’s ecosystem of devices and let you get real work done. You can use Excel and Webex and Slack in the Vision Pro, and you can also sit back and watch movies and TV shows on a gigantic virtual 4K HDR display. And you can mirror your Mac’s display and just use the Vision Pro to look at a huge monitor floating in virtual space.<p>As someone who used a living room tv with a wireless keyboard as a monitor for a while, I felt it sucked. Can&#x27;t see why this would actually be a plus.
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boringgover 1 year ago
Having used the meta 3 and having been blown away by the step function in capability. I have to imagine that even if this product itself isn&#x27;t a homerun future iterations will be very successful.<p>As much as I don&#x27;t love VR - it makes me nauseous, it leaves marks sometimes on my face I can&#x27;t help but notice how amazing the immersive quality is. It isn&#x27;t going to replace everything and it won&#x27;t replace a computer - its a different product vertical and it will certainly be around in the future. It&#x27;s been around since the 90s and will last a long time.<p>Early innings still...
asmallcatover 1 year ago
Wonderfully written review. Happy to have read it and disappointed with some of the takeaways. I wish that there were more of a &quot;mac-centric&quot; approach taken for powerusers, rather than barreling forward with visionOS. Once their OS is truly consolidated I may have more use for this device.
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shmattover 1 year ago
This sounds pretty great for a first iteration. My first iPhone was a 4S, but I can definitely see the &quot;buy everything first&quot; crowd enjoying this vs. the first iteration from every other company, as Apple usually succeeds doing<p>I would bet the version announced in 4 years will be naturally usable all day
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Mindwipeover 1 year ago
This strikes me as the best review I&#x27;ve seen if you read the text (I&#x27;m not sure x&#x2F;10 is useful). I learned a lot about it, including quite a few things Apple has been quite coy about.
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erickhillover 1 year ago
200 points in 4 hours, yet someone has flagged it so it isn&#x27;t on the homepage where more can join the conversation? The anti-Apple reflex by some can be so petty, and so annoying.
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jayd16over 1 year ago
Interesting that gaze-to-focus is panned and not because it doesn&#x27;t track well. I&#x27;ve worked in VR games for a while and gaze tracking excites designers but I find it a very annoying input mechanism and we usually don&#x27;t ship it. Maybe it&#x27;s still the right call for the AVP but being able to interact with things you aren&#x27;t looking at is important.
poulpy123over 1 year ago
I&#x27;m sure apple will manage to sell it by the millions, but both the price and the lock-in in the apple ecosystem are a no for me
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PKopover 1 year ago
I stare at screens way too much already. I can&#x27;t imagine strapping one on my face inches from my eyeballs as substitute for getting real work done on a laptop. My eyes would suffer more than they already do.<p>This really is an amazing tech &quot;solution&quot; looking for a problem to solve.
surfingdinoover 1 year ago
I guess Apple had to do Vision Pro to make investors shut up, but I have a feeling it will be the next Pippin or Lisa. Apple does exceedingly well when there already is a growing mass market and they can offer something &quot;better&quot;. Home computers (Apple II), PCs (Macintosh), smartphones (iPhone), tablets (iPad). They don&#x27;t always succeed, e.g. servers, gaming consoles. There isn&#x27;t a growing mass market for heavy and expensive VR headsets. And as the review states, their AR may be best in class, but it is still lacking. Ultimately, I don&#x27;t know what question&#x2F;need does Apple Vision Pro answer? Anyone has an idea?
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PaulHouleover 1 year ago
The large carrying case means it is not a &quot;mobile&quot; device. Sure you can take one on an airplane but it is going to be awkward. (What is the stewardess supposed to say? Are you supposed to take it off for takeoff and landing? Are you supposed to stow it? Where?)<p>I was thinking you might use a device like this as a laptop replacement while traveling. Maybe I would because I&#x27;m a notorious overpacker but I think most people wouldn&#x27;t. The carrying case for my Hololens 1 is crazy big and I know a grad student who sometimes shuttles a Meta Quest Pro to work and it fills his whole backpack.
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schmorptronover 1 year ago
Honestly, as someone who isn&#x27;t an apple fan and uses a quest 3, this is still very cool. Obviously a first-gen hardware product, but the software and UX seems on point. eye-tracking and hand tracking combined for UX seems like a very good idea.<p>one thing I&#x27;m super surprised about is that it doesn&#x27;t use their stage manager window management. When they introduced that to the mac os, it seemed like it was <i>designed</i> for this, and introducing it on the mac would get their users ready to already know how to use the vision pro before it even releases.
LoganDarkover 1 year ago
&gt; But the Vision Pro is so convincing and so unconcerned with whether you might have any limits that you can easily go too far too fast and get yourself a little queasy.<p>I think this is a good thing. I don&#x27;t want to be protected from myself - let me find and push my own limits, and I&#x27;ll keep myself in my comfort zone if I need to. Attempts to protect me from myself typically result in frustration, since I don&#x27;t like being confined to what they think is safe.
annexrichmondover 1 year ago
I haven&#x27;t used VR&#x2F;AR in a while, so I don&#x27;t know if I should have expected this, but those black borders seem pretty large, and I think Apple made it seem the field of vision is much larger than it really is.<p>The Verge hit the nail on the head with hand gestures. The input device is critical for a new computing platform. This is too awkward to be something you do all day.<p>I wouldn&#x27;t be surprised if this is the most returned Apple product.
lukevover 1 year ago
Interesting that almost all his critiques relate to the concept of a head-mounted VR-passthrough device <i>itself</i>, not the Vision Pro specifically.
wkat4242over 1 year ago
Pretty good and well balanced review that shows the limitations of the technology. Much more balanced than the initial hands-ons after apple&#x27;s presentation where people like John Gruber were saying it&#x27;s the best thing ever. I already doubted they were fair.<p>Only thing that annoys me about this review that he has to mention constantly that it messes up his precious hair :&#x2F;
unsignedcharover 1 year ago
&gt; The third AR thing I saw was the loading screen of Super Fruit Ninja, which allows you to throw a strawberry at a pig that’s running around on your floor. This seems slightly less historic.<p>That seemed to me the most historic if true!
enson110over 1 year ago
After watching the video, I have two conclusions:<p>1. Vision Pro will definitely replace all kind of monitors, such as TV, projectors, etc., because it provides a completely immersive watching experience<p>2. Besides that, due to the limitations of latency and noise issues in the low light situations, it will still be an entertainment toy instead of a productive tool
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aussieguy1234over 1 year ago
This is just the early version of the technology. Once miniaturized to fit into standard size glasses and integrated with a voice controlled LLM assistant&#x2F;companion that can perform actions and tasks, there&#x27;s a good chance these things will replace smartphones for alot of people.
moribvndvsover 1 year ago
These products are fundamentally disturbing and depressing. The push by Apple, Meta, et al to normalize long term, general-purpose use of AR&#x2F;MR is <i>at best</i> an attempt to generate a new iPod&#x2F;iPhone craze by manipulating people into thinking they need a bulky $3499 gadget (that’s three thousand four hundred ninety-nine, <i>not</i> thirty four ninety nine, Mr Patel) that actually impinges on their ability to interact and integrate with the world rather than augmenting it. At its (much, much) worst, it’s an attempt at an evolutionary leap in corporate surveillance and extending the walled garden further into our perception of reality. Thinking about people going about their daily routine with this ridiculous parasite strapped to their faces, grasping at the air around them like the blind searching for the bathroom at an airport, fills me with more dread and sadness than any episode of Black Mirror. I cannot comprehend the mind of someone who willingly and enthusiastically pays that sort of money to insert a lossy, delayed, artifact-laced layer between themselves and the world directly in front of them. This is the enshittification of reality, processed via a corporate filter and the people around us replaced with clumsy and cringy simulacra.
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mouzoguover 1 year ago
&gt; &quot;it&#x27;s magic, until it&#x27;s not&quot;<p>apple can use this on their next keynote.<p>VR falls apart for me when you realise there is no tactileness or depth to anything. no touch, no smell, no feeling, nothing.
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pornelover 1 year ago
According to the review Mac is limited to one screen at 1440p.
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sonimanover 1 year ago
Is the DOD buying these? I can see soldiers using these as enhanced night vision goggles. No need to look at a map with a flashlight or bring a computer.
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megousover 1 year ago
So pretty much absolutely useless&#x2F;harmful for any use case shown in the video, except maybe for solitary watching of movies. What a review. :)
Razenganover 1 year ago
@dang: Why was the &quot;The Best Headset Yet&quot; removed from the title of the other review post, but this post still has the &quot;Magic, until it&#x27;s not&quot; in the title?
seydorover 1 year ago
Glad i got an oculus before they spike the price
maximus-decimusover 1 year ago
Those Personas^TM are REALLY creepy.
testfrequencyover 1 year ago
It’s been pretty disingenuous of Apple to have all their marketing photos with the single strap, when the unanimous opinion is that strap doesn’t work at all for comfortability or longevity.<p>Similar to AirPods Max, they oddly chose heavy materials just for the sake of finish - rather than functionality. If they truly cared about the user experience of the actual software&#x2F;hardware, they would have went with better materials.<p>In general, Vision Pro feels to me like another weird prototype showcase product, released years before they actually had a real viable solution
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alexawarrior3over 1 year ago
The only wearable headset so far has been Google Glass. It was great for wearing around 24x7 with only pauses to recharge. I even had mine in prescription glasses so I could wear them as my primary.<p>Then, as Google does, they dropped it, and no one took it up again. I&#x27;d have to imagine that in 10+ years of display and battery improvements an even better Glass is waiting to hit the market. It seems more a social issue rather than a technological one: we as a society are not ready for universal AR.
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