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TrueType Fonts for OpenTTD

81 pointsby davikrover 1 year ago

4 comments

dangover 1 year ago
Recent and related:<p><i>OpenTTD</i> - <a href="https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=39330797">https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=39330797</a> - Feb 2024 (95 comments)<p>(+ earlier links at <a href="https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=39332379">https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=39332379</a>)
lifthrasiirover 1 year ago
&gt; The OpenTTD GUI has a very dense text layout, originally designed to fit many informative windows into a tiny screen. There’s absolutely no space between lines: the bottom of a “y” touches the top of a “T” on the line below. This means characters with diacritics (accents, etc.) require a special short letter shape, which the diacritic is then placed on.<p>I feel there should be two versions of glyphs with diacritics, where an additional version of glyphs is used for cases where the UI has a few more pixels to spare (like, control labels in the screenshot above this text). OpenTTD&#x27;s UI is certainly dense but not always too dense to afford that for many cases I think.
ChrisArchitectover 1 year ago
FYI:<p><i>OpenTTD is an open source simulation game based upon the popular Microprose game &quot;Transport Tycoon Deluxe&quot;</i>, originally released in 1995.
anon-sre-srmover 1 year ago
<i>[Insert an ode to the monochrome bitmapped raster font constants in C and Pascal, both fixed width and proportionally spaced varieties.]</i>
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