> The OpenTTD GUI has a very dense text layout, originally designed to fit many informative windows into a tiny screen. There’s absolutely no space between lines: the bottom of a “y” touches the top of a “T” on the line below. This means characters with diacritics (accents, etc.) require a special short letter shape, which the diacritic is then placed on.<p>I feel there should be two versions of glyphs with diacritics, where an additional version of glyphs is used for cases where the UI has a few more pixels to spare (like, control labels in the screenshot above this text). OpenTTD's UI is certainly dense but not always too dense to afford that for many cases I think.
FYI:<p><i>OpenTTD is an open source simulation game based upon the popular Microprose game "Transport Tycoon Deluxe"</i>, originally released in 1995.