Domino fit is a domino tiling puzzler I spent a lot of time both making and playing. Its like sudoku but with a geometric angle, the sum of the dots must match the row and column numbers.<p>It's running on Betsy, the server under my couch, and was made with typescript. I'm proud of it.<p>I hope you give it a shot, and appreciate any thoughts or criticisms!
Sometimes my mind wanders until I decide I want a "01" and I tap on the "01" tile at the bottom to select it. If the "01" is alredy selected, it switchs to the "02". But I tapped the "01" to select the "01" in spite it's already selected! (I have the same problem with the "02".)<p>My recomendation is to change the logic of the selection at the bottom. Instead of switching each time, I'd like that if I tap on the left bottom I select the "01", and if I tap on the right bottom I select the "02".
I can’t get over how smooth and satisfying it is, not to mention how fun the game itself is! Very well built, I really enjoyed playing it!<p>I think there would be more chance of it going viral if there was one difficult level per day, rather than 5 increasing in difficulty.
Fun game!<p>But please change the tutorial example to something where the dots don't align with each other on the dominos (this is obviously not required, but part of the usual domino game and therefore it's easy to make that wrong assumption here)<p>It would also be nice to see how the domino will be dropped, I often put it down off by one square. Maybe a faint outline under the cursor, or even snapped to the grid.
I really enjoyed this! I've played lots of "Magnets" from Tatham's Puzzle Collection [0], which is similar but not the same. Your game was really well polished and easy to quickly grok. Well done.<p>[0]: <a href="https://www.chiark.greenend.org.uk/~sgtatham/puzzles/" rel="nofollow">https://www.chiark.greenend.org.uk/~sgtatham/puzzles/</a>
A little intimidating at first but eventually all the pieces fit into place. I feel like the challenge is in finding early on the rows/columns that can only be one exact combination of pieces and then building from there. Also looking for odd numbers means there must be a 1-piece in that alignment.
If you like this style of puzzle, I highly recommend Simon Tatham's Puzzles on android (<a href="https://play.google.com/store/apps/details?id=name.boyle.chris.sgtpuzzles">https://play.google.com/store/apps/details?id=name.boyle.chr...</a>). It has implementations of a dozen or so puzzles including a domino puzzle not unlike this one. And it has no ads or microtransactions to boot.
Thank you for no timer. Timers ruin puzzles.<p>"youwin3.mp3" sounds a little harsh to my ear for some reason. I looked at the sound in Audacity and it wasn't clipping — but sounded like it.
A few more bits of feedback after playing it a while:<p>- Move the "next board" arrow to appear within the playfield. It feels weird to move the mouse outside the playfield just for that, and then back to the playfield to hit the "start" button. Just have them both appear in the same place.<p>- Rework the progress/trophy icon to make it clear there are 5 stages. It gave me the impression there were 4 stage and that you receive the trophy as a reward after the four stage (when the row of dots is full).<p>These are relatively minor, though, it's a fun game!
This is great! I was hooked after the first game. I’m glad these are a challenge, but not mind-bendingly difficult.<p>Thanks for making and sharing, I love it.
I really enjoyed playing it, seems to hit the right sweet spot of difficulty. The earlier puzzles (1-4) seemed a bit easy at first, but not so easy to deter me from continuing. With #5 I needed a bit of back and forth, but not frustratingly much.<p>Also I really like the graphics and sound, it's pleasant to look at and to listen to, which is important for a puzzle game imo.
I played it a couple of days and it's great. I agree about the selecting the different tiles, it's not the smoothest but it's very easy to understand how that works. The whole puzzle really explains itself well with the numbers turning green. I love how I'm building a set of heuristics (this space only fits a horizontal, if I need X points on a vertical, I need doubles...) in my mind to solve these puzzles step by step, just like with a sudoku, but very much it's own.<p>Maybe tapping on the left selects the left piece, right the right, and middle toggles? But that's just booked shedding. Great, polished puzzle!
This is fun! The exact type of game my wife loves. Agree on the other comment about misclicking off-by-one placement errors on a phone touchscreen.<p>Small feedback, the “copy” button doesnt seem to work on iOS Safari. Otherwise would be a good rip of the wordle emoji share ability.
Really fun! Reminds me a lot of Nikoli puzzles[0], which I have spent many, many hours playing.<p>[0]: <a href="https://en.wikipedia.org/wiki/Nikoli_(publisher)" rel="nofollow">https://en.wikipedia.org/wiki/Nikoli_(publisher)</a>
Please change the red/green colors on the row numbers, it's difficult for colorblind people. I didn't even realize it was changing colors from green to red when I had too many dots.<p>In general, though, a fun game and looks very polished!
Very satisfying! And definitely unlike any other puzzle I've seen. Nicely done.<p>Edit: just finished the set. This is wordle-level addicting at this point. Different strategies to think of, and insanely satisfying endgame.
It’s a nice puzzle, but because the two dominoes only have one fixed orientation some of the puzzles end up being a little too easy as the blocked spaces strongly limit the possible tilings. I think I did at least one without having to look at the row and column counts.<p>If you’re trying to make this a daily thing then I think I understand that decision on difficulty, and I may have played too many games of magnets in Simon Tatham’s puzzle collection so I may not be your target market. :-)
Is there only one possible solution for each board? Today I felt like deriving contradictions was a lot harder today than usual, but I still ended up with the correct answers.<p>I think there should be a way to mark dominos as "confirmed" vs "guesses", because not everyone is going to have working memory to remember which tiles laid down are "guesses" for deriving contradictions.
Pretty cool, except for one major UI flaw. When there are only two options, clicking on either one should toggle between them. I feel like this was previously the default, so I’m left wondering why this no longer works?
I passed the first level right now. The game is OK but there are a couple of things that confused me.<p>The small example at the home page didn't prepare me to play the level. I had to place many pieces on the board before I realized that the sum of the number of dots must match the number on the rows and columns. The example didn't lead me to that.
I love this game! It's really satisfying and addictive. Nice work.<p>One suggestion: I have a friend who is color-blind and has a hard time seeing the red and green numbers. Maybe add a visual indicator? Thanks!
Surprised how much I enjoyed this. Great work! If you made a mobile app with, say, 40 puzzles I could easily see myself throwing 5 bucks your way. Perfect subway game.