I currently have an app on the iOS App Store, that makes me about $30 a month. It took me quite a long time to make, but I did it half for fun and half for the chance that it might make me some money!<p>Most of my users feedback has been positive, with requests for additional features, which I try to get in with updates.<p>The problem is that time is short, and the app doesn't make very much money at all.<p>I don't want to stop supporting the people who have already bought the app, but at the same time I want to try and do some other more successful apps.<p>So my question is how should I drop support without annoying current users who have been really positive to me?<p>The other solution of course is to keep adding features and improve it and hope that one day it kicks off, but it just feels like a waste of time now.
Unless you promised otherwise, the users bought the application as-is (or as-it-was), without any guarantee of future updates. You are not bound to provide updates. It's a good idea to do so if you can, but perhaps favoring working on new applications for a while would be preferable.<p>I had several applications on the iOS store, which, after the $100 annual fee, were costing me money! I hate to do it, but I haven't renewed my developer subscription for this year. Maybe someday I will build a new iOS application and try again, but for now, continuing support just makes insufficient sense. I've made lots more money developing applications for other people than selling my own...
Assuming it's not ad supported and is just a one time purchase I don't see where your motivation would be in free updates unless it was bringing in enough money for you to be living off of.<p>I'd keep track of user requests and things you've learned from the application, if you ever have enough to justify a new game put out a sequel or a new version. Until then I'd feel free to work on a new project.