<i>"You may notice that every member of the board is an active Bevy Maintainer. This is not a coincidence. We believe that people actually developing the project should be at the helm. There is currently no way to buy a board seat. We have no plans to hire "professional board members" that aren't in the thick of it. For now we plan to stick to the Maintainer == Board Member policy. Functionally, new Board Members are selected via an election of the current board. "Board Member" is currently not a paid position."</i><p>Thank you for setting the Foundation up like this!<p>To make this work in the long run donations are crucial:
<a href="https://bevyengine.org/donate/" rel="nofollow">https://bevyengine.org/donate/</a>
Hi! I'm the fabled "project manager" that we'd like to hire! Helping run Bevy has been an incredible experience, and I'm very excited about the idea of being able to do this full-time. There are a ton of efforts I'd like to lead, and even more that I'd like to be able to help nudge along.
The first thing I looking for was whether it is 501(c)(3) or 501(c)(6). While that alone doesn't guarantee anything, it is still a good indication on the motivation of a project. Thank you Team Bevy!<p><a href="https://www.unsungnovelty.org/posts/05/2023/open-source-projects-and-non-profit-501c3-vs-non-profit-501c6/" rel="nofollow">https://www.unsungnovelty.org/posts/05/2023/open-source-proj...</a>
If you are trying Bevy for the first time, and it runs slow, put this on your Cargo.toml<p><pre><code> [profile.dev.package."*"]
opt-level = 3</code></pre>
I've been using Bevy recently so here are some thoughts on this:<p>Firstly, the overall quality is high and seeing this attention being paid to the project's organization is another good sign.<p>Documentation is not great. The Bevy book runs out of content very quickly. The "Cheat Book" has additional useful information: <a href="https://bevy-cheatbook.github.io/" rel="nofollow">https://bevy-cheatbook.github.io/</a>. With these plus the examples I've been able to figure out everything I need, but it's slow going.<p>I'm not 100% sold on ECS. It loses a lot of type safety and there doesn't seem to be any way to ensure cleanup of entities and their components.
Why can't I just donate once?<p>I'm too stupid to use Rust, I just don't have it in me right now, but I really want to support this engine. Please add a one-time donation option!
Although Bevy says it's an engine, I think that's a bit of an overstatement. It's more of a library/framework. There's a lot you need to do from scratch.<p>If you are looking for a more full featured game engine-- I recommend Godot.<p>I have been using Godot lately and it's refreshing how nicely it flows and how the experience mirrors other OSes (from a Linux user's perspective). If you haven't tried Godot lately, give it a try.<p>Plus, the whole thing is a single binary (~100mb).
Does Bevy have a graphical editor yet (or one on the roadmap)?<p>It seems like it has good bones, but taking real territory away from Unity or Godot will be hard without an editor (not just for non-programmers; some game dev tasks are just way easier with a GUI)<p>Of course it's open so somebody could build one, but it seems to me this deserves to be a first-class citizen
Loved bevy since the reddit post (i think that was even pre 0.1). It's a bummer I was in the middle of learning rust, so I wasn't of much help. Would've loved to contribute
I write a simple 2d game in bevy to learn rust and ECS. I like it a lot.<p>I just wish it was slightly better with backward compatibility. There's many useful libraries I can't use because they depend on different bevy versions, and updating the code to new major versions is a hassle. And the bevy cheatbook has some pages refering to behavior that changed several versions earlier.
Love where Bevy is going.
On the UI/UX side it has a long way to go, but on the non-rendering backend architecture side it can beat Unity, Unreal, and Godot in the long run.<p>Just crossing my fingers because by the time Bevy reaches that goal, compute power may have just 10x'd again, and the existing game engine giants will have added AI creation tooling by then.
Related:<p><i>Revy – proof-of-concept time-travel debugger for the Bevy game engine</i> - <a href="https://news.ycombinator.com/item?id=39590683">https://news.ycombinator.com/item?id=39590683</a> - March 2024 (36 comments)<p><i>Bevy 0.13: ECS-driven game engine built in Rust</i> - <a href="https://news.ycombinator.com/item?id=39412940">https://news.ycombinator.com/item?id=39412940</a> - Feb 2024 (59 comments)<p><i>Bevy 0.12</i> - <a href="https://news.ycombinator.com/item?id=38144417">https://news.ycombinator.com/item?id=38144417</a> - Nov 2023 (84 comments)<p><i>Three Years of Bevy</i> - <a href="https://news.ycombinator.com/item?id=37477971">https://news.ycombinator.com/item?id=37477971</a> - Sept 2023 (1 comment)<p><i>Bevy's Third Birthday</i> - <a href="https://news.ycombinator.com/item?id=37081501">https://news.ycombinator.com/item?id=37081501</a> - Aug 2023 (6 comments)<p><i>Bevy 0.11: ECS-driven game engine built in Rust</i> - <a href="https://news.ycombinator.com/item?id=36657970">https://news.ycombinator.com/item?id=36657970</a> - July 2023 (29 comments)<p><i>Bevy XPBD: A physics engine for the Bevy game engine</i> - <a href="https://news.ycombinator.com/item?id=36642867">https://news.ycombinator.com/item?id=36642867</a> - July 2023 (20 comments)<p><i>Bevy and WebGPU</i> - <a href="https://news.ycombinator.com/item?id=35994106">https://news.ycombinator.com/item?id=35994106</a> - May 2023 (40 comments)<p><i>Bevy 0.10: data oriented game engine built in Rust</i> - <a href="https://news.ycombinator.com/item?id=35045224">https://news.ycombinator.com/item?id=35045224</a> - March 2023 (91 comments)<p><i>Scaling Bevy Development</i> - <a href="https://news.ycombinator.com/item?id=34387062">https://news.ycombinator.com/item?id=34387062</a> - Jan 2023 (20 comments)<p><i>Bevy 0.9: data oriented game engine built in Rust</i> - <a href="https://news.ycombinator.com/item?id=33577284">https://news.ycombinator.com/item?id=33577284</a> - Nov 2022 (50 comments)<p><i>Automated testing in Bevy</i> - <a href="https://news.ycombinator.com/item?id=32802402">https://news.ycombinator.com/item?id=32802402</a> - Sept 2022 (81 comments)<p><i>Bevy 0.8: data oriented game engine built in Rust</i> - <a href="https://news.ycombinator.com/item?id=32287828">https://news.ycombinator.com/item?id=32287828</a> - July 2022 (18 comments)<p><i>Bevy 0.7: data oriented game engine built in Rust</i> - <a href="https://news.ycombinator.com/item?id=31043668">https://news.ycombinator.com/item?id=31043668</a> - April 2022 (63 comments)<p><i>Bevy game engine 0.6</i> - <a href="https://news.ycombinator.com/item?id=29854416">https://news.ycombinator.com/item?id=29854416</a> - Jan 2022 (89 comments)<p><i>Bevy's First Birthday: a year of open source Rust game engine development</i> - <a href="https://news.ycombinator.com/item?id=28132114">https://news.ycombinator.com/item?id=28132114</a> - Aug 2021 (13 comments)<p><i>Bevy 0.5: data oriented game engine built in Rust</i> - <a href="https://news.ycombinator.com/item?id=26716166">https://news.ycombinator.com/item?id=26716166</a> - April 2021 (65 comments)<p><i>Bevy: A game engine built in Rust</i> - <a href="https://news.ycombinator.com/item?id=26131350">https://news.ycombinator.com/item?id=26131350</a> - Feb 2021 (117 comments)<p><i>Bevy 0.4: data oriented game engine built in Rust</i> - <a href="https://news.ycombinator.com/item?id=25480321">https://news.ycombinator.com/item?id=25480321</a> - Dec 2020 (23 comments)<p><i>Making a Snake Clone with Bevy</i> - <a href="https://news.ycombinator.com/item?id=24999073">https://news.ycombinator.com/item?id=24999073</a> - Nov 2020 (11 comments)<p><i>Bevy 0.3: game engine built in Rust</i> - <a href="https://news.ycombinator.com/item?id=24983956">https://news.ycombinator.com/item?id=24983956</a> - Nov 2020 (55 comments)<p><i>Bevy 0.2</i> - <a href="https://news.ycombinator.com/item?id=24530698">https://news.ycombinator.com/item?id=24530698</a> - Sept 2020 (43 comments)<p><i>Bevy: A Game Engine in Rust</i> - <a href="https://news.ycombinator.com/item?id=24334307">https://news.ycombinator.com/item?id=24334307</a> - Aug 2020 (42 comments)<p><i>Bevy: A data-driven game engine and app framework built in Rust</i> - <a href="https://news.ycombinator.com/item?id=24123283">https://news.ycombinator.com/item?id=24123283</a> - Aug 2020 (103 comments)