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Show HN: Daggerheart Game Master Tool

1 pointsby azzenabout 1 year ago
Hey everyone,<p>I have been looking into Daggerheart (a new TTRPG currently in open beta) since the playtest and I am loving it. I ran a few combat simulations and I enjoyed the variety.<p>However I noticed as a GM in combat, there is a lot to keep track of. I have ADHD so I struggled a lot. I hope Demiplane releases an encounter builder for daggerheart soon. For now, I built myself a small digital tool to help with this when I will run a game for friends soon.hese are the features at the moment:<p>- Action tokens tracking<p>- Fear Tokens tracking<p>- Countdown tracking<p>- Monsters statblocks (only the ones from the quick start adventure) with attack and damage rolls built in.<p>- Responsive UI on a wide range of screens including mobile devices<p>- A quick overview of the GM moves rules + combat tips<p>- Client side app, everything happens in the browser and will be lost once you close the tab.<p>It&#x27;s purely tailwindcss and stimulus js to keep it simple. the codebase is a html file sprinkled with some styling and a small js file. deployed the app via Github pages. I&#x27;d appreciate feedback about UX, design, bugs, or responsiveness issues. Thanks!

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