TE
TechEcho
Home24h TopNewestBestAskShowJobs
GitHubTwitter
Home

TechEcho

A tech news platform built with Next.js, providing global tech news and discussions.

GitHubTwitter

Home

HomeNewestBestAskShowJobs

Resources

HackerNews APIOriginal HackerNewsNext.js

© 2025 TechEcho. All rights reserved.

Behavioral Programming (2018)

36 pointsby sktrdieabout 1 year ago

4 comments

shhsshsabout 1 year ago
The example in the EnforcePlayerTurns section is kind of buggy. Make an attempt to place two Xs in a row in different cells, then place an O in a third cell - the second X you attempted to place will magically show up at the same time as that O.
SebastianKraabout 1 year ago
I&#x27;m not convinced. The main selling point is that developers don&#x27;t have to know the previous code to make changes... complete with a precedence system.<p>Apart from seeing very little explanation why this would work, I can&#x27;t help but think of a Website, where instead of replacing existing classes, we add more and more with higher specificity.
foolswisdomabout 1 year ago
This seems to be like state machines, aside from<p>&gt; As new ideas and requirements are discovered, we can forbid certain things from happening by simply adding new b-threads; without having to dig and figure out how earlier-written code works!<p>Which I&#x27;m not really sure is a step <i>up</i> from state machines?
评论 #39868684 未加载
hkkevinchowabout 1 year ago
Isn’t GitHub copilot a behavioral programming tool?