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Converting C437 to XNA Spritesheets with Zig and Raylib

33 pointsby jamiejquinnabout 1 year ago

1 comment

pfg_about 1 year ago
&gt; Note, for a reason I cannot figure out, Raylib refuses to properly render characters when its numerical value is over 128 so I’ve had to directly call DrawTextCodepoint instead of DrawText, which seems to avoid the issue.<p>It may be using utf-8? If DrawText(&quot;\x80&quot;) doesn&#x27;t draw character U+80, then maybe DrawText(&quot;\xC2\x80&quot;) would