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Rise and fall of Sid Meier's Civ and change in psychology of ruling class

2 pointsby qwertyuiop_about 1 year ago

2 comments

PaulHouleabout 1 year ago
All I see is &quot;The rise and fall of the Sid Meier&#x27;s Civilization franchise from 1991 to 2018 is both one of the great tragedies of the computer gaming industry, and a window into the massive change in psychology of the US ruling class. This thread will explore both.&quot;<p>Is there a blog or some other place where it is possible to read this?
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appplicationabout 1 year ago
&gt; When looked at in totality, you can see the fingerprints of the change in culture of the designers. The men that created Civ I were unapologetically part of the Faustian Western tradition. Civ 6 was created by men who completely disconnected from that tradition.<p>I know it’s twitter is my expectations on supporting evidence are pretty light but there is no meat of any of this. It’s an interesting theory, but one that it would benefit from the author actually putting any evidence into building a coherent argument rather than just lamenting Civ 5 and Civ 6 as bad games, without much explanation why.
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