Nice to see godot getting more traction. I only just learned from discussion topics on steam that STS1 already runs on a free software engine/framework. <a href="https://en.wikipedia.org/wiki/LibGDX" rel="nofollow">https://en.wikipedia.org/wiki/LibGDX</a><p>I entirely misremembered their press release about them migrating away from unity for an upcoming game.
The creators of Slay the Spire have talked about how they gathered statistics on player runs and used that to balance the game. Does anyone know other games that have done this? (Especially single player games.)
I don't know how they can improve the game. Better art and music, but mechanically its already as close to perfect as you can get. I don't think a better balanced and mechanically rich deck builder exists.