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Slay the Spire 2 Announced – Using Godot

124 pointsby ericcholisabout 1 year ago

9 comments

extraduder_ireabout 1 year ago
Nice to see godot getting more traction. I only just learned from discussion topics on steam that STS1 already runs on a free software engine&#x2F;framework. <a href="https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;LibGDX" rel="nofollow">https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;LibGDX</a><p>I entirely misremembered their press release about them migrating away from unity for an upcoming game.
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faeriechanglingabout 1 year ago
I’ll buy on day one, despite this sort of game tending to be terrible at release, and the first game being an impossible act to follow.
Buttons840about 1 year ago
The creators of Slay the Spire have talked about how they gathered statistics on player runs and used that to balance the game. Does anyone know other games that have done this? (Especially single player games.)
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koromakabout 1 year ago
I don&#x27;t know how they can improve the game. Better art and music, but mechanically its already as close to perfect as you can get. I don&#x27;t think a better balanced and mechanically rich deck builder exists.
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savanalyabout 1 year ago
Glad to see Godot steadily gaining share in the indie game development space!
sluongngabout 1 year ago
I wonder if Godot would help making the mobile ports easier. It took them several years to release an iOS version and a few more for android.
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sylensabout 1 year ago
I absolutely adored the first game so I&#x27;m highly interested in this
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hackerlightabout 1 year ago
2025 early access
rozababout 1 year ago
Balatro has definitely given Slay the Spire a lot of press, it&#x27;s nice how they&#x27;ve gotten credit for their influence on that game
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