If you like it, you definitely want to visit these two websites:<p><a href="https://www.shadertoy.com/" rel="nofollow">https://www.shadertoy.com/</a><p><a href="https://www.pouet.net/" rel="nofollow">https://www.pouet.net/</a><p>The last demo party was this one: <a href="https://www.pouet.net/party.php?which=1550&when=2024" rel="nofollow">https://www.pouet.net/party.php?which=1550&when=2024</a><p>And this is 64K: <a href="https://www.pouet.net/prod.php?which=96589" rel="nofollow">https://www.pouet.net/prod.php?which=96589</a><p>Something out of this world.
Another masterpiece from Oscar Toledo. Context about him and the Toledo family: <a href="https://hn.algolia.com/?dateRange=all&page=0&prefix=true&query=Toledo%20family&sort=byDate&type=comment" rel="nofollow">https://hn.algolia.com/?dateRange=all&page=0&prefix=true&que...</a>
Unbelievable!<p>I'd be very grateful for an explanation for how the first three lines in the Atari basic version that have only numbers and no alphabet work?<p>I just can't remember what Atari basic does, how that data is presented to be read into the array...<p>Thanks!
My first thought at seeing something pretty in so few bytes was: “perhaps you could just run through every value in each of those 484 bytes and find other gems in there too” then I did the math - or tried to… :)
I have the authors Programming Atari 2600 Games and really enjoyed it. I started my professional programming career programming in Assembler on an OS/360 mainframe back in the mid 90s and it really helped me starting out at such a low level. It was enjoyable revisiting Assembler while going through his book.