Interesting to see "fully open source" as a stretch goal, even though I don't think we're realistically going to get there. It's an acknowledgment, in my view, that much of the game's enduring legacy is due to their decision to release Star Control 2's source code for the 3DO, which allowed for ports to various other platforms and distros. It made the game widely accessible to Windows and even MacOS/Linux users who missed the game in its heyday.<p>I love the fact that in most Linux distros I can just install the package `uqm` and have a properly packaged, working copy of the game.
For context. The original Ur Quan Masters was released as Star Control 2 in 1992. The source code was released in 2002, has been maintained as an open source project since.[0] They are referring to it as "Ur Quan Masters", since Star Control 2 is licenced.<p>[0] <a href="https://sc2.sourceforge.net/" rel="nofollow">https://sc2.sourceforge.net/</a>
Love that the devs are doing this. They created a successful game studio, Toys for Bob, and could be quite content to sit back and enjoy their success. But they’re going back to a labor of love that is surely never going to be a big money spinner, all for the fans of a game from 1992.<p>Star Control 2 set my imagination alight as a kid. I maintain it still has one of the most engaging sci-fi universes I’ve experienced. Can’t wait for the new chapter.
"The Ur Quan Masters" is the updated open-source version of Star Control II, but can't use that name because Stardock owns that trademark.
The new studio that’s developing this:<p><a href="https://pistolshrimpgames.com/" rel="nofollow">https://pistolshrimpgames.com/</a><p>Here is the blog of creators<p><a href="https://www.dogarandkazon.com/" rel="nofollow">https://www.dogarandkazon.com/</a><p>Stardocks lawsuite settled in 2019<p><a href="https://arstechnica.com/gaming/2019/06/stardock-and-star-control-creators-settle-lawsuits-with-mead-and-honey/" rel="nofollow">https://arstechnica.com/gaming/2019/06/stardock-and-star-con...</a>
Aww yeah, it's finally time! They've been streaming parts of the development process on Twitch, you could pop in and watch @pebby doing.... things... with code... It's not the most riveting viewing, I suppose, but the chat was neat.
What? They are asking $100$ for the basic version and 4.4 MILLIONS to make it open source?<p>That's disappointing. At least they could have used a time-based license like BSL.