That's what I really want quite often. Have a game, but also enable to connect excel to stats/progress/merchants whatever data of it.<p>It would be much faster and easier to work with some of it in the excel than navigate cumbersome game UIs
Sounds cool but apparently is not compatible with Libre Office:<p>> BASIC runtime error. '423' Property or method not found: TopLeftCell.<p>I also tried exporting to XLS to try in Excel 97 on a Windows 95 dosbox but to my surprise (I couldn't expect this from a free fun project) this error encountered:<p>The document you are about to export has one or more protected items with password that cannot be exported. Please re-type your password to be able to export your document.
FYI on modern Windows you need to save it outside of the Temp or Downloads folder, and right-click and choose Unblock, then when you open it add to Trusted Documents in order for the macro enabled spreadsheet download to function. At least if you use the default security settings.
I guess I misread "RPG" as "FPS" 'cuz I was expecting a game a la the "Hall of Tortured Souls" Wolfenstein/DOOM-like easter egg embedded in Excel 95:<p><a href="https://www.youtube.com/watch?v=JbUk_n3iOgA" rel="nofollow">https://www.youtube.com/watch?v=JbUk_n3iOgA</a>
This is great! With that said, I'm not going to open random Excel Spreadsheets.<p>But I imported to Google Sheets because I couldn't contain my curiosity.<p>The game didn't work on Google Sheets but I could take some screenshots:<p>Intro: <a href="https://i.imgur.com/m5NJuPn.png" rel="nofollow">https://i.imgur.com/m5NJuPn.png</a><p>Map: <a href="https://i.imgur.com/GHUSpnv.png" rel="nofollow">https://i.imgur.com/GHUSpnv.png</a><p>Stats: <a href="https://i.imgur.com/lMQPPdz.png" rel="nofollow">https://i.imgur.com/lMQPPdz.png</a><p>Battle: <a href="https://i.imgur.com/NIXnxKD.png" rel="nofollow">https://i.imgur.com/NIXnxKD.png</a><p>Information: <a href="https://i.imgur.com/fdn4aO4.png" rel="nofollow">https://i.imgur.com/fdn4aO4.png</a><p>If this could be ported to Google Sheets, it would be sensational. Players could copy the sheet online and play. No Excel needed.
If anyone is in the mood for throwback gaming, I highly recommend <i>Pathways into Darkness</i> (1993). [0]<p>This was Bungie before Halo... before <i>Marathon</i>!<p>Specifically, the UI, in which you see game designers grappling with resource and development limitations and creating a weird hybrid of a filesystem-storing-game-objects + HUD-via-multiple-tiled-windows.<p>In the same way that the <i>original</i> Mac <i>Myst</i> was a collection of Hypercard stacks. [1]<p>Proto-GUIs are kinda my jam. Gotta know where we came from, and the paths (into darkness) not explored!<p>And it's nice to have a reminder that everything doesn't have to start with building or buying a game engine. Weird is needed too.<p>[0] <a href="https://en.m.wikipedia.org/wiki/Pathways_into_Darkness#Gameplay" rel="nofollow">https://en.m.wikipedia.org/wiki/Pathways_into_Darkness#Gamep...</a><p>[1] <a href="https://en.m.wikipedia.org/wiki/Myst#Production" rel="nofollow">https://en.m.wikipedia.org/wiki/Myst#Production</a>