You absolutely cannot implement stream compaction “at the speed of native” as WebGPU is missing the wave/subgroup intrinsics and globally coherent memory necessary to do that efficiently as possible.
Ah, so that's how you do it. Having a template for WebGPU projects is a good idea. I'll have to do the same so I don't waste time setting up web graphics projects.<p>Cool project btw! Adding this to my long list of graphics blogs to read.
Hmm, why does the hydrogen atom look like a d orbital?<p>Isn't it 1s1 in the ground state so the probability distribution would look like a sphere.
nice! (I notice WebGPU support is now up to somewhere around 60% of all browsers: <a href="https://web3dsurvey.com/webgpu" rel="nofollow">https://web3dsurvey.com/webgpu</a>)
WebGPU has been under development since 2017, and has been a working draft since 2021. What issues are holding the W3C from publishing the final standard? Is there a timeline?