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From 0 to glTF with WebGPU: Basic Materials and Textures
52 points
by
Twinklebear
about 1 year ago
2 comments
T_MacThrowFace
about 1 year ago
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if that is his actual name, he should promptly grab himself a new web domain in India that will usher in a new world of spectacular 3d graphics
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dusted
about 1 year ago
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It's quite impressive how many more lines of javascript and shading is required to show this in a browser, than it requires to bring a window on the screen and show a texture on it using plain C.
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