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The Picard Principle: It is possible to commit no mistakes and still lose

17 pointsby EndXAabout 1 year ago

6 comments

AstralStormabout 1 year ago
The corollary is the Pirx principle (since we&#x27;re doing sci-fi): Sometimes you just get lucky.<p>(In original: &quot;give chance a chance&quot;. Also can be named Michael Scott principle if you like the particular version of The Office. Or &quot;broken clock&quot; adage but more positive.)<p>In such a case identifying factors that were the luck, the ones that made it an opportunity possible and ones that made it a success is crucial for continued success.<p>This is what makes &quot;taking effort at all&quot; superior to not unless you run out of resources or repeatedly bash against a wall.
bruce511about 1 year ago
This principle is of course true.<p>Another principle us that if you do make mistakes, and the other guy makes fewer, you can lose.<p>In subjective areas telling the difference can be hard. Some are inclined to err on the Picard side (it wasn&#x27;t my fault) even when it was. Others lean towards the opposite (I could have done more). In many cases I suspect it&#x27;s a combination of both in play.<p>The real skill may be in telling one from the other.
gmusleraabout 1 year ago
In the ST:TNG episode, it was about a chess-like game, so even if you had all the information, still you could lose making no mistakes.<p>But in real life, having all the relevant information is something that may be pretty uncommon. Specially when dealing with other people (players or not) making decisions, maybe in a future, maybe based&#x2F;influenced or not on how you decided to move, or involving things that you don&#x27;t know that you don&#x27;t know.<p>So you make the best decision based on the information you have available, and the end result may end poorly because things that you didn&#x27;t know, or that didn&#x27;t happen yet, or because unpredictable agents deciding and acting along the way, will develop.
tennisflyiabout 1 year ago
Bad break&#x2F;beat, <a href="https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Bad_beat#:~:text=In%20poker%2C%20bad%20beat%20is,dealing%20to%20complete%20the%20hand" rel="nofollow">https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Bad_beat#:~:text=In%20poker%2C...</a>.
KwisatzHaderackabout 1 year ago
In other news, Mick Jagger teaches his “You can’t always get what you want” principle.
unravellerabout 1 year ago
Absolute cope.
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