I was trying to find their actual streaming implementation in their codebase before giving up and checking their Discord. Apparently parts of their game streaming stack are being developed in private repos, and their subscription service is the only working version of this project.<p>In its current state I wouldn’t call this project open-source.
I am a GFN subscriber (and Stadia prior to that) so I am quite interested in this - GFN is <i>great</i> (I no longer have a gaming laptop and just use game streaming -90% from GFN and the rest via moonlight from a server in my loft/attic) but the major drawback is that you cannot access your entire game library. I presume it is a combination of a) compatibility but probably more likely b) contracts/business/legal.<p>GFN does have an integration with Microsoft's game service too, which offers a rolling library of new games to try - if netris does not support anything apart from steam then that will be a shame as I won't be able to access the MS games .<p>Still despite that, I'm interested to see how this one goes! I am in the sign-up queue and wait with interest.
One of the benefits of GeForce now is im pretty sure they are subsidizing it. I get unlimited gaming on a 4080 for USD$20.<p>I have a 4080 at home and I can't get the same latency/frame rate with Parsec even though I have a gigabit connection.<p>Cool project, actual experience unsure.
Beautiful, and agpl3 too! Can't wait to try it.<p>I think self hosted game streaming is a field that could use a lot more attention, from consumers as well. I set up moonlight/sunshine on my pc and now I can play cyberpunk on my 3080 machine from basically anywhere in the country, on my phone! Just got some gamesir controller thing to turn it into a sort of Nintendo switch type device and away I go. Actually, I have basically every emulator I could get my hands on as well, so my phone basically is a Nintendo switch so long as I have a decent internet connection. That's super cool to access my game library from any device that can run moonlight! (That's many devices btw. I recently found a moonlight client on the 3ds homebrew store. Haven't tried it yet but gives you an idea how absurdly widespread it is)<p>This stadia thing seems more about streaming through a browser so I'm really curious how things like Bluetooth controllers will work, whether there's onscreen controls available for mobile devices, that kind of thing. Will try it and find out! I REALLY love that it seems like I can share with my friends, as a jellyfin, audiobookshelf, konga, navidrome, and calibreweb / opds enthusiast, if I can add videogames to the mix that would be amazing. I already share my steam library through family sharing with some friends cause why not? Otherwise it's going to waste!
This is super cool!<p>A few questions:<p>1. just how low is the latency?
"Netris delivers a zero-latency gaming experience that won't eat up your data plan." What does this mean? Wouldn't the latency be at least from my computer, to Netris server, to the game server?<p>I would assume you can't play FPS/MOBA games on these?<p>2. "10,000+ games supported" "games that come with their own launchers are not yet supported"
I'm curious about the technical differences between steam games and games with their own launcher. I guess I was assuming that you're more or less just pixel streaming to me(?)<p>3. how does it compare to GeforceNOW?
Would love to see one of those long charts with checklists.
This looks like a really cool project! I do have two questions, though.<p>1. Do you plan to add AMD support?<p>2. What advantages does Metrics have over leaving a PC with Steam always on and then using Steam Remote Play?
Being exclusive to Nvidia GPUs doesn't sound like a good idea. What makes it rely on CUDA anyway?<p>It's cool that it's using Wine though. From these cloud services like Amazon's Luna or Geforce Now, none are running Linux, so this is interesting.<p>No idea why Stadia couldn't do the same and tried to reinvent the wheel with Windows ABI translation at some point before it shut down.
Just to tag along, we are building a P2P GeForce Now at <a href="https://borg.games" rel="nofollow">https://borg.games</a> . It is not open-source though (and neither is this Netris btw, streaming is not part of the source repo).<p>Only a couple hard coded games are currently available, but we are close to getting GOG.com support.
Does anyone have experience using Nucleus co-op for remote play? It'd be cool to make use of this huge collection of games which have been sent into running multi-instance with a hijacked network stack & spoofed APIs, to make use of it for game streaming with friends.
When will 2560x1440p finally become a standard among these streaming services? It's either 1920x1080 or 4k, nothing in between (pricewise, but also client/browser wise)