Related:<p>How [Atari 2600] Pitfall Builds its World:<p><a href="https://evoniuk.github.io/posts/pitfall.html" rel="nofollow">https://evoniuk.github.io/posts/pitfall.html</a><p>Procedural Generation [Elite, early 8-bit game]:<p><a href="https://procedural-generation.tumblr.com/post/112509130817/elite-1984-elite-created-by-ian-bell-and-david" rel="nofollow">https://procedural-generation.tumblr.com/post/112509130817/e...</a><p>Procedural Generation [general article]:<p><a href="https://en.wikipedia.org/wiki/Procedural_generation" rel="nofollow">https://en.wikipedia.org/wiki/Procedural_generation</a><p>Somewhat related:<p>Lazy Evaluation [from Functional programming (FP) languages]:<p><a href="https://en.wikipedia.org/wiki/Lazy_evaluation" rel="nofollow">https://en.wikipedia.org/wiki/Lazy_evaluation</a><p>Random observation:<p>If a given raytracing algorithm (<a href="https://en.wikipedia.org/wiki/Ray_tracing_(graphics)" rel="nofollow">https://en.wikipedia.org/wiki/Ray_tracing_(graphics)</a> only evaluates visible points for a 2D image created as a view from a set of 3D data -- then that's sort of similar to the FP concept of Lazy Evaluation, that is, "delay the evaluation of an expression until its value is needed"...<p>Which in turn, prima facie, seems at least cursorily related to <i>"Observation collapses the wave function":</i><p><a href="https://en.wikipedia.org/wiki/Wave_function_collapse" rel="nofollow">https://en.wikipedia.org/wiki/Wave_function_collapse</a>
From the same author: 1K Pinball Game in JavaScript
<a href="https://frankforce.com/lu1ky-pinball-code-deep-dive/" rel="nofollow">https://frankforce.com/lu1ky-pinball-code-deep-dive/</a>
Remnants by Alcatraz - similar 256-byte MS-DOS demo - youtube link included: <a href="https://www.pouet.net/prod.php" rel="nofollow">https://www.pouet.net/prod.php</a><p>I think this one is more impressive for being in Javascript, which often has worse density than 16-bit x86 machine code.
that’s spectacular — the information density we perceive is off he charts for such a small amount of code.<p>Makes me wonder if LLMs aren’t the best way to model the world at all…
This is very cool, but it's a bit unfortunate the loop runs continuously the entire time I'm trying to read the article and overheating my laptop.