> Another potential hypothesis<p>Submitted for consideration: Perhaps it's also the market-availability of games?<p>For example, if a young me wanted to play a game in 1995, I would have an incentive to pick something with a lot of replayability, both because games were generally more expensive and because The age distribution of gamers trended towards those without so much disposable income.<p>In other words, something like X-COM (1994) which has simulationist wargaming underpinnings.